dolphin/Source/Core/VideoCommon/OnScreenDisplay.cpp
LillyJadeKatrin dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00

207 lines
6.6 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/OnScreenDisplay.h"
#include <algorithm>
#include <atomic>
#include <map>
#include <mutex>
#include <string>
#include <fmt/format.h>
#include <imgui.h>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Timer.h"
#include "Core/Config/MainSettings.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/TextureConfig.h"
namespace OSD
{
constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages.
constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message.
constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages.
constexpr float MESSAGE_FADE_TIME = 1000.f; // Ms to fade OSD messages at the end of their life.
constexpr float MESSAGE_DROP_TIME = 5000.f; // Ms to drop OSD messages that has yet to ever render.
static std::atomic<int> s_obscured_pixels_left = 0;
static std::atomic<int> s_obscured_pixels_top = 0;
struct Message
{
Message() = default;
Message(std::string text_, u32 duration_, u32 color_,
const VideoCommon::CustomTextureData::ArraySlice::Level* icon_ = nullptr)
: text(std::move(text_)), duration(duration_), color(color_), icon(icon_)
{
timer.Start();
}
s64 TimeRemaining() const { return duration - timer.ElapsedMs(); }
std::string text;
Common::Timer timer;
u32 duration = 0;
bool ever_drawn = false;
bool should_discard = false;
u32 color = 0;
const VideoCommon::CustomTextureData::ArraySlice::Level* icon;
std::unique_ptr<AbstractTexture> texture;
};
static std::multimap<MessageType, Message> s_messages;
static std::mutex s_messages_mutex;
static ImVec4 ARGBToImVec4(const u32 argb)
{
return ImVec4(static_cast<float>((argb >> 16) & 0xFF) / 255.0f,
static_cast<float>((argb >> 8) & 0xFF) / 255.0f,
static_cast<float>((argb >> 0) & 0xFF) / 255.0f,
static_cast<float>((argb >> 24) & 0xFF) / 255.0f);
}
static float DrawMessage(int index, Message& msg, const ImVec2& position, int time_left)
{
// We have to provide a window name, and these shouldn't be duplicated.
// So instead, we generate a name based on the number of messages drawn.
const std::string window_name = fmt::format("osd_{}", index);
// The size must be reset, otherwise the length of old messages could influence new ones.
ImGui::SetNextWindowPos(position);
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
// Gradually fade old messages away (except in their first frame)
const float fade_time = std::max(std::min(MESSAGE_FADE_TIME, (float)msg.duration), 1.f);
const float alpha = std::clamp(time_left / fade_time, 0.f, 1.f);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, msg.ever_drawn ? alpha : 1.0);
float window_height = 0.0f;
if (ImGui::Begin(window_name.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (msg.icon)
{
if (!msg.texture)
{
const u32 width = msg.icon->width;
const u32 height = msg.icon->height;
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
msg.texture = g_gfx->CreateTexture(tex_config);
if (msg.texture)
{
msg.texture->Load(0, width, height, width, msg.icon->data.data(),
sizeof(u32) * width * height);
}
else
{
// don't try again next time
msg.icon = nullptr;
}
}
if (msg.texture)
{
ImGui::Image(msg.texture.get(), ImVec2(static_cast<float>(msg.icon->width),
static_cast<float>(msg.icon->height)));
}
}
// Use %s in case message contains %.
ImGui::TextColored(ARGBToImVec4(msg.color), "%s", msg.text.c_str());
window_height =
ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y);
}
ImGui::End();
ImGui::PopStyleVar();
msg.ever_drawn = true;
return window_height;
}
void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb,
const VideoCommon::CustomTextureData::ArraySlice::Level* icon)
{
std::lock_guard lock{s_messages_mutex};
// A message may hold a reference to a texture that can only be destroyed on the video thread, so
// only mark the old typed message (if any) for removal. It will be discarded on the next call to
// DrawMessages().
auto range = s_messages.equal_range(type);
for (auto it = range.first; it != range.second; ++it)
it->second.should_discard = true;
s_messages.emplace(type, Message(std::move(message), ms, argb, std::move(icon)));
}
void AddMessage(std::string message, u32 ms, u32 argb,
const VideoCommon::CustomTextureData::ArraySlice::Level* icon)
{
std::lock_guard lock{s_messages_mutex};
s_messages.emplace(MessageType::Typeless, Message(std::move(message), ms, argb, std::move(icon)));
}
void DrawMessages()
{
const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
const float current_x =
LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
int index = 0;
std::lock_guard lock{s_messages_mutex};
for (auto it = s_messages.begin(); it != s_messages.end();)
{
Message& msg = it->second;
if (msg.should_discard)
{
it = s_messages.erase(it);
continue;
}
const s64 time_left = msg.TimeRemaining();
// Make sure we draw them at least once if they were printed with 0ms,
// unless enough time has expired, in that case, we drop them
if (time_left <= 0 && (msg.ever_drawn || -time_left >= MESSAGE_DROP_TIME))
{
it = s_messages.erase(it);
continue;
}
else
{
++it;
}
if (draw_messages)
current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left);
}
}
void ClearMessages()
{
std::lock_guard lock{s_messages_mutex};
s_messages.clear();
}
void SetObscuredPixelsLeft(int width)
{
s_obscured_pixels_left = width;
}
void SetObscuredPixelsTop(int height)
{
s_obscured_pixels_top = height;
}
} // namespace OSD