dolphin/Source/Core/DolphinWX/ARCodeAddEdit.h
Lioncash ac387031a4 DolphinWX: Kill off trivial event tables
Also fixes some of the wonky stuff in Main where we would fire an event to do post-init stuff which isn't necessary anymore.
2014-11-09 00:08:33 -05:00

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C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <wx/translation.h>
#include <wx/windowid.h>
class wxSpinButton;
class wxSpinEvent;
class wxTextCtrl;
class wxWindow;
namespace ActionReplay { struct ARCode; }
class CARCodeAddEdit : public wxDialog
{
public:
CARCodeAddEdit(int _selection, wxWindow* parent,
wxWindowID id = 1,
const wxString& title = _("Edit ActionReplay Code"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
private:
wxTextCtrl* EditCheatName;
wxSpinButton* EntrySelection;
wxTextCtrl* EditCheatCode;
void SaveCheatData(wxCommandEvent& event);
void ChangeEntry(wxSpinEvent& event);
void UpdateTextCtrl(ActionReplay::ARCode arCode);
int selection;
};