mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <optional>
|
|
#include <string>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace Common
|
|
{
|
|
enum FromWhichRoot
|
|
{
|
|
FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
|
|
FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
|
|
};
|
|
|
|
std::string RootUserPath(FromWhichRoot from);
|
|
|
|
// The following functions return paths relative to the NAND root.
|
|
// If a FromWhichRoot is passed, the NAND root on the host filesystem will be prepended to the path.
|
|
// TODO: remove the from parameter after all code is migrated off direct FS access.
|
|
|
|
// Returns /import/%08x/%08x. Intended for use by ES.
|
|
std::string GetImportTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
|
|
|
|
std::string GetTicketFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
|
|
std::string GetTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
|
|
std::string GetTitleDataPath(u64 title_id, std::optional<FromWhichRoot> from = {});
|
|
std::string GetTitleContentPath(u64 title_id, std::optional<FromWhichRoot> from = {});
|
|
std::string GetTMDFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
|
|
std::string GetMiiDatabasePath(std::optional<FromWhichRoot> from = {});
|
|
|
|
// Returns whether a path is within an installed title's directory.
|
|
bool IsTitlePath(const std::string& path, std::optional<FromWhichRoot> from = {},
|
|
u64* title_id = nullptr);
|
|
|
|
// Escapes characters that are invalid or have special meanings in the host file system
|
|
std::string EscapeFileName(const std::string& filename);
|
|
// Escapes characters that are invalid or have special meanings in the host file system
|
|
std::string EscapePath(const std::string& path);
|
|
// Reverses escaping done by EscapeFileName
|
|
std::string UnescapeFileName(const std::string& filename);
|
|
// Tests for a file name being "safe" as per the escaping defined in EscapeFileName
|
|
bool IsFileNameSafe(const std::string_view filename);
|
|
} // namespace Common
|