mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
a3c383ad4a
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2003 8ced0084-cf51-0410-be5f-012b33b47a6e
395 lines
11 KiB
C++
395 lines
11 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Project description
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
// Name: nJoy
|
|
// Description: A Dolphin Compatible Input Plugin
|
|
//
|
|
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
|
// Site: www.multigesture.net
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Licensetype: GNU General Public License (GPL)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
//
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
//
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////
|
|
// Include
|
|
// ¯¯¯¯¯¯¯¯¯
|
|
#include "nJoy.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
|
|
// ¯¯¯¯¯¯¯¯¯
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
bool g_rumbleEnable = FALSE;
|
|
#endif
|
|
|
|
// Rumble in windows
|
|
#ifdef _WIN32
|
|
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
LPDIRECTINPUT8 g_pDI = NULL;
|
|
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
|
|
LPDIRECTINPUTEFFECT g_pEffect = NULL;
|
|
|
|
DWORD g_dwNumForceFeedbackAxis = 0;
|
|
INT g_nXForce = 0;
|
|
INT g_nYForce = 0;
|
|
|
|
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
|
|
|
|
HRESULT InitDirectInput(HWND hDlg);
|
|
//VOID FreeDirectInput();
|
|
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
|
|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
|
|
HRESULT SetDeviceForcesXY();
|
|
#endif
|
|
|
|
#elif defined(__linux__)
|
|
#include <sys/types.h>
|
|
#include <sys/stat.h>
|
|
#include <fcntl.h>
|
|
|
|
int fd;
|
|
char device_file_name[64];
|
|
struct ff_effect effect;
|
|
bool CanRumble = false;
|
|
#endif
|
|
//////////////////////
|
|
|
|
|
|
|
|
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
{
|
|
//if (_numPAD > 0)
|
|
// return;
|
|
|
|
// SDL can't rumble the gamepad so we need to use platform specific code
|
|
#ifdef _WIN32
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
static int a = 0;
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
a = 0;
|
|
}
|
|
else if (_uType == 1)
|
|
{
|
|
a = _uStrength > 2 ? 8000 : 0;
|
|
}
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
if (!g_rumbleEnable)
|
|
{
|
|
a = 0;
|
|
}
|
|
else
|
|
{
|
|
g_nYForce = a;
|
|
SetDeviceForcesXY();
|
|
}
|
|
#endif
|
|
#elif defined(__linux__)
|
|
struct input_event event;
|
|
if (CanRumble)
|
|
{
|
|
if (_uType == 1)
|
|
{
|
|
event.type = EV_FF;
|
|
event.code = effect.id;
|
|
event.value = 1;
|
|
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
|
perror("Play effect");
|
|
exit(1);
|
|
}
|
|
}
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
event.type = EV_FF;
|
|
event.code = effect.id;
|
|
event.value = 0;
|
|
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
|
perror("Stop effect");
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
// Use PAD rumble
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
#ifdef _WIN32
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
|
|
// Enable or disable rumble
|
|
if (PadState[_numPAD].halfpress)
|
|
if (!g_pDI)
|
|
if (FAILED(InitDirectInput(m_hWnd)))
|
|
{
|
|
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
|
g_rumbleEnable = FALSE;
|
|
//return;
|
|
}
|
|
else
|
|
{
|
|
g_rumbleEnable = TRUE;
|
|
}
|
|
|
|
if (g_rumbleEnable)
|
|
{
|
|
g_pDevice->Acquire();
|
|
|
|
if (g_pEffect) g_pEffect->Start(1, 0);
|
|
}
|
|
#endif
|
|
#elif defined(__linux__)
|
|
if (!fd)
|
|
{
|
|
sprintf(device_file_name, "/dev/input/event%d", PadMapping[_numPAD].eventnum); //TODO: Make dynamic //
|
|
|
|
/* Open device */
|
|
fd = open(device_file_name, O_RDWR);
|
|
if (fd == -1) {
|
|
perror("Open device file");
|
|
//Something wrong, probably permissions, just return now
|
|
return;
|
|
}
|
|
int n_effects = 0;
|
|
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
|
perror("Ioctl number of effects");
|
|
}
|
|
if (n_effects > 0)
|
|
CanRumble = true;
|
|
else
|
|
return; // Return since we can't do any effects
|
|
/* a strong rumbling effect */
|
|
effect.type = FF_RUMBLE;
|
|
effect.id = -1;
|
|
effect.u.rumble.strong_magnitude = 0x8000;
|
|
effect.u.rumble.weak_magnitude = 0;
|
|
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
|
effect.replay.delay = 0;
|
|
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
|
perror("Upload effect");
|
|
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Rumble stuff :D!
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
//
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
HRESULT InitDirectInput( HWND hDlg )
|
|
{
|
|
DIPROPDWORD dipdw;
|
|
HRESULT hr;
|
|
|
|
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
|
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Look for a force feedback device we can use
|
|
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if (NULL == g_pDevice)
|
|
{
|
|
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
|
g_rumbleEnable = FALSE;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// Set the data format to "simple joystick" - a predefined data format. A
|
|
// data format specifies which controls on a device we are interested in,
|
|
// and how they should be reported.
|
|
//
|
|
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
|
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
|
// it in this sample. But setting the data format is important so that the
|
|
// DIJOFS_* values work properly.
|
|
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
|
return hr;
|
|
|
|
// Set the cooperative level to let DInput know how this device should
|
|
// interact with the system and with other DInput applications.
|
|
// Exclusive access is required in order to perform force feedback.
|
|
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
|
|
|
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Since we will be playing force feedback effects, we should disable the
|
|
// auto-centering spring.
|
|
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
|
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
|
dipdw.diph.dwObj = 0;
|
|
dipdw.diph.dwHow = DIPH_DEVICE;
|
|
dipdw.dwData = FALSE;
|
|
|
|
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
|
return hr;
|
|
|
|
// Enumerate and count the axes of the joystick
|
|
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
|
return hr;
|
|
|
|
// This simple sample only supports one or two axis joysticks
|
|
if (g_dwNumForceFeedbackAxis > 2)
|
|
g_dwNumForceFeedbackAxis = 2;
|
|
|
|
// This application needs only one effect: Applying raw forces.
|
|
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
|
LONG rglDirection[2] = {0, 0};
|
|
DICONSTANTFORCE cf = {0};
|
|
|
|
DIEFFECT eff;
|
|
ZeroMemory(&eff, sizeof(eff));
|
|
eff.dwSize = sizeof(DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.dwDuration = INFINITE;
|
|
eff.dwSamplePeriod = 0;
|
|
eff.dwGain = DI_FFNOMINALMAX;
|
|
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
|
eff.dwTriggerRepeatInterval = 0;
|
|
eff.cAxes = g_dwNumForceFeedbackAxis;
|
|
eff.rgdwAxes = rgdwAxes;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = 0;
|
|
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
eff.dwStartDelay = 0;
|
|
|
|
// Create the prepared effect
|
|
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if (NULL == g_pEffect)
|
|
return E_FAIL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
VOID FreeDirectInput()
|
|
{
|
|
// Unacquire the device one last time just in case
|
|
// the app tried to exit while the device is still acquired.
|
|
if (g_pDevice)
|
|
g_pDevice->Unacquire();
|
|
|
|
// Release any DirectInput objects.
|
|
SAFE_RELEASE(g_pEffect);
|
|
SAFE_RELEASE(g_pDevice);
|
|
SAFE_RELEASE(g_pDI);
|
|
}
|
|
|
|
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
|
{
|
|
LPDIRECTINPUTDEVICE8 pDevice;
|
|
HRESULT hr;
|
|
|
|
// Obtain an interface to the enumerated force feedback device.
|
|
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
|
|
|
// If it failed, then we can't use this device for some bizarre reason.
|
|
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
|
if (FAILED(hr))
|
|
return DIENUM_CONTINUE;
|
|
|
|
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
|
g_pDevice = pDevice;
|
|
|
|
return DIENUM_STOP;
|
|
}
|
|
|
|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
|
{
|
|
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
|
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
|
(*pdwNumForceFeedbackAxis)++;
|
|
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
HRESULT SetDeviceForcesXY()
|
|
{
|
|
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
|
LONG rglDirection[2] = { 0, 0 };
|
|
|
|
DICONSTANTFORCE cf;
|
|
|
|
if (g_dwNumForceFeedbackAxis == 1)
|
|
{
|
|
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
|
cf.lMagnitude = g_nXForce;
|
|
rglDirection[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
// If two force feedback axis, then apply magnitude from both directions
|
|
rglDirection[0] = g_nXForce;
|
|
rglDirection[1] = g_nYForce;
|
|
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
|
}
|
|
|
|
DIEFFECT eff;
|
|
ZeroMemory(&eff, sizeof(eff));
|
|
eff.dwSize = sizeof(DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.cAxes = g_dwNumForceFeedbackAxis;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = 0;
|
|
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
eff.dwStartDelay = 0;
|
|
|
|
// Now set the new parameters and start the effect immediately.
|
|
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
|
}
|
|
#endif
|
|
#endif
|