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https://github.com/dolphin-emu/dolphin.git
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83324fe77d
Doesn't make a lot of sense to have a function that gives the string representation for a string.
158 lines
3.5 KiB
C++
158 lines
3.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "Common/Config/ConfigInfo.h"
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#include "Common/Config/Enums.h"
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#include "Common/StringUtil.h"
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namespace Config
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{
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namespace detail
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{
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template <typename T, std::enable_if_t<!std::is_enum<T>::value>* = nullptr>
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std::optional<T> TryParse(const std::string& str_value)
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{
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T value;
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if (!::TryParse(str_value, &value))
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return std::nullopt;
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return value;
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}
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template <typename T, std::enable_if_t<std::is_enum<T>::value>* = nullptr>
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std::optional<T> TryParse(const std::string& str_value)
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{
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const auto result = TryParse<std::underlying_type_t<T>>(str_value);
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if (result)
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return static_cast<T>(*result);
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return {};
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}
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template <>
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inline std::optional<std::string> TryParse(const std::string& str_value)
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{
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return str_value;
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}
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}
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template <typename T>
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struct ConfigInfo;
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class Layer;
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using LayerMap = std::map<ConfigLocation, std::optional<std::string>>;
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class ConfigLayerLoader
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{
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public:
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explicit ConfigLayerLoader(LayerType layer);
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virtual ~ConfigLayerLoader();
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virtual void Load(Layer* config_layer) = 0;
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virtual void Save(Layer* config_layer) = 0;
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LayerType GetLayer() const;
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private:
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const LayerType m_layer;
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};
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class Section
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{
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public:
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using iterator = LayerMap::iterator;
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Section(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
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iterator begin() const { return m_begin; }
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iterator end() const { return m_end; }
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private:
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iterator m_begin;
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iterator m_end;
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};
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class ConstSection
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{
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public:
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using iterator = LayerMap::const_iterator;
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ConstSection(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
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iterator begin() const { return m_begin; }
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iterator end() const { return m_end; }
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private:
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iterator m_begin;
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iterator m_end;
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};
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class Layer
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{
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public:
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explicit Layer(LayerType layer);
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explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
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virtual ~Layer();
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// Convenience functions
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bool Exists(const ConfigLocation& location) const;
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bool DeleteKey(const ConfigLocation& location);
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void DeleteAllKeys();
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template <typename T>
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T Get(const ConfigInfo<T>& config_info)
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{
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return Get<T>(config_info.location).value_or(config_info.default_value);
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}
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template <typename T>
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std::optional<T> Get(const ConfigLocation& location)
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{
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const std::optional<std::string>& str_value = m_map[location];
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if (!str_value)
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return std::nullopt;
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return detail::TryParse<T>(*str_value);
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}
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template <typename T>
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void Set(const ConfigInfo<T>& config_info, const std::common_type_t<T>& value)
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{
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Set(config_info.location, value);
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}
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template <typename T>
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void Set(const ConfigLocation& location, const T& value)
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{
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Set(location, ValueToString(value));
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}
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void Set(const ConfigLocation& location, const std::string& new_value)
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{
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std::optional<std::string>& current_value = m_map[location];
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if (current_value == new_value)
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return;
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m_is_dirty = true;
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current_value = new_value;
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}
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Section GetSection(System system, const std::string& section);
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ConstSection GetSection(System system, const std::string& section) const;
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// Explicit load and save of layers
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void Load();
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void Save();
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LayerType GetLayer() const;
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const LayerMap& GetLayerMap() const;
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protected:
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bool m_is_dirty = false;
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LayerMap m_map;
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const LayerType m_layer;
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std::unique_ptr<ConfigLayerLoader> m_loader;
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};
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}
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