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https://github.com/dolphin-emu/dolphin.git
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83ea16f402
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks) This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs. If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI. For this, I had to add a method to check whether we are the Host Thread to Qt. Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running and we manually refresh devices from Qt, as that is not necessary anymore. Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices. There were so many issues with the previous code: -Devices changes would not be reflected until the window was re-opened -If there was no default device, it would fail to select the device at index 0 -It could have crashed if we had 0 devices -The default device was not highlighted as such
301 lines
9.9 KiB
C++
301 lines
9.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <string>
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#include <vector>
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#include <Windows.h>
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#include <cstdio>
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#endif
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#include <OptionParser.h>
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QObject>
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#include <QPushButton>
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#include <QWidget>
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#include "Common/Config/Config.h"
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/DolphinAnalytics.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Translation.h"
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#include "DolphinQt/Updater.h"
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#include "UICommon/CommandLineParse.h"
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#include "UICommon/UICommon.h"
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static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
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Common::MsgType style)
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{
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const bool called_from_cpu_thread = Core::IsCPUThread();
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread);
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if (called_from_cpu_thread)
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{
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// Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt
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// code calls RunAsCPUThread while the CPU thread is blocked on this function returning.
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// Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets
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// called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen.
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Core::DeclareAsCPUThread();
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}
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else
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{
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scope_guard.Dismiss();
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}
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ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
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message_box.setWindowTitle(QString::fromUtf8(caption));
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message_box.setText(QString::fromUtf8(text));
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message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
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if (style == Common::MsgType::Warning)
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message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));
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message_box.setIcon([&] {
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switch (style)
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{
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case Common::MsgType::Information:
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return QMessageBox::Information;
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case Common::MsgType::Question:
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return QMessageBox::Question;
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case Common::MsgType::Warning:
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return QMessageBox::Warning;
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case Common::MsgType::Critical:
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return QMessageBox::Critical;
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}
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// appease MSVC
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return QMessageBox::NoIcon;
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}());
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const int button = message_box.exec();
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if (button == QMessageBox::Yes)
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return true;
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if (button == QMessageBox::Ignore)
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{
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Common::SetEnableAlert(false);
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return true;
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}
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return false;
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});
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if (r.has_value())
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return *r;
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return false;
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}
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#ifndef _WIN32
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int main(int argc, char* argv[])
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{
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#else
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
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{
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std::vector<std::string> utf8_args = CommandLineToUtf8Argv(GetCommandLineW());
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const int utf8_argc = static_cast<int>(utf8_args.size());
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std::vector<char*> utf8_argv(utf8_args.size());
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for (size_t i = 0; i < utf8_args.size(); ++i)
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utf8_argv[i] = utf8_args[i].data();
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const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
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HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
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if (console_attached && stdout_handle)
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{
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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}
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#endif
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Host::GetInstance()->DeclareAsHostThread();
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#ifdef __APPLE__
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// On macOS, a command line option matching the format "-psn_X_XXXXXX" is passed when
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// the application is launched for the first time. This is to set the "ProcessSerialNumber",
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// something used by the legacy Process Manager from Carbon. optparse will fail if it finds
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// this as it isn't a valid Dolphin command line option, so pretend like it doesn't exist
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// if found.
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if (strncmp(argv[argc - 1], "-psn", 4) == 0)
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{
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argc--;
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}
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#endif
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auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
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const optparse::Values& options =
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#ifdef _WIN32
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CommandLineParse::ParseArguments(parser.get(), utf8_argc, utf8_argv.data());
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#else
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CommandLineParse::ParseArguments(parser.get(), argc, argv);
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#endif
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const std::vector<std::string> args = parser->args();
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
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QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
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QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));
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#ifdef _WIN32
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QApplication app(__argc, __argv);
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#else
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QApplication app(argc, argv);
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#endif
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#ifdef _WIN32
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// On Windows, Qt 5's default system font (MS Shell Dlg 2) is outdated.
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// Interestingly, the QMenu font is correct and comes from lfMenuFont
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// (Segoe UI on English computers).
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// So use it for the entire application.
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// This code will become unnecessary and obsolete once we switch to Qt 6.
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QApplication::setFont(QApplication::font("QMenu"));
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#endif
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#ifdef _WIN32
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FreeConsole();
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#endif
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UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
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UICommon::CreateDirectories();
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UICommon::Init();
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Resources::Init();
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Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
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// Hook up alerts from core
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Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
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// Hook up translations
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Translation::Initialize();
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// Whenever the event loop is about to go to sleep, dispatch the jobs
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// queued in the Core first.
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QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
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&app, &Core::HostDispatchJobs);
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std::optional<std::string> save_state_path;
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if (options.is_set("save_state"))
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{
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save_state_path = static_cast<const char*>(options.get("save_state"));
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}
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(paths, save_state_path);
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
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if (hex_string.length() == 16)
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{
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const u64 title_id = std::stoull(hex_string, nullptr, 16);
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boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
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}
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else
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{
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ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
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}
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game_specified = true;
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}
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else if (!args.empty())
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{
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boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
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game_specified = true;
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}
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int retval;
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if (save_state_path && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("A save state cannot be loaded without specifying a game to launch."));
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retval = 1;
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}
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else if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("Batch mode cannot be used without specifying a game to launch."));
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retval = 1;
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}
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else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path))
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{
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// A game to launch was specified, but it was invalid.
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// An error has already been shown by code above, so exit without showing another error.
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retval = 1;
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}
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else
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{
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DolphinAnalytics::Instance().ReportDolphinStart("qt");
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MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
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Settings::Instance().SetCurrentUserStyle(Settings::Instance().GetCurrentUserStyle());
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if (options.is_set("debugger"))
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Settings::Instance().SetDebugModeEnabled(true);
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win.Show();
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
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{
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ModalMessageBox analytics_prompt(&win);
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analytics_prompt.setIcon(QMessageBox::Question);
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analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
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analytics_prompt.setText(
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QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
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analytics_prompt.setInformativeText(
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QObject::tr("If authorized, Dolphin can collect data on its performance, "
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"feature usage, and configuration, as well as data on your system's "
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"hardware and operating system.\n\n"
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"No private data is ever collected. This data helps us understand "
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"how people and emulated games use Dolphin and prioritize our "
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"efforts. It also helps us identify rare configurations that are "
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"causing bugs, performance and stability issues.\n"
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"This authorization can be revoked at any time through Dolphin's "
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"settings."));
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const int answer = analytics_prompt.exec();
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Config::SetBase(Config::MAIN_ANALYTICS_PERMISSION_ASKED, true);
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Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);
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DolphinAnalytics::Instance().ReloadConfig();
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}
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#endif
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if (!Settings::Instance().IsBatchModeEnabled())
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{
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auto* updater = new Updater(&win);
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updater->start();
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}
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retval = app.exec();
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}
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Core::Shutdown();
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UICommon::Shutdown();
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Host::GetInstance()->deleteLater();
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return retval;
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}
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