dolphin/Source/UnitTests/StubHost.cpp
Dentomologist c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00

80 lines
1.7 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Stub implementation of the Host_* callbacks for tests. These implementations
// do nothing except return default values when required.
#include <string>
#include <vector>
#include "Core/Host.h"
std::vector<std::string> Host_GetPreferredLocales()
{
return {};
}
void Host_PPCSymbolsChanged()
{
}
void Host_RefreshDSPDebuggerWindow()
{
}
void Host_Message(HostMessageID)
{
}
void Host_UpdateTitle(const std::string&)
{
}
void Host_UpdateDiscordClientID(const std::string& client_id)
{
}
bool Host_UpdateDiscordPresenceRaw(const std::string& details, const std::string& state,
const std::string& large_image_key,
const std::string& large_image_text,
const std::string& small_image_key,
const std::string& small_image_text,
const int64_t start_timestamp, const int64_t end_timestamp,
const int party_size, const int party_max)
{
return false;
}
void Host_UpdateDisasmDialog()
{
}
void Host_UpdateMainFrame()
{
}
void Host_RequestRenderWindowSize(int, int)
{
}
bool Host_UIBlocksControllerState()
{
return false;
}
bool Host_RendererHasFocus()
{
return false;
}
bool Host_RendererHasFullFocus()
{
return false;
}
bool Host_RendererIsFullscreen()
{
return false;
}
bool Host_TASInputHasFocus()
{
return false;
}
void Host_YieldToUI()
{
}
void Host_TitleChanged()
{
}
std::unique_ptr<GBAHostInterface> Host_CreateGBAHost(std::weak_ptr<HW::GBA::Core> core)
{
return nullptr;
}