dolphin/Source/Core
mr.greywater 2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
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AudioCommon Merge pull request #1917 from adamdmoss/no-lfe 2015-01-23 12:30:48 +11:00
Common Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Core Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct 2015-02-07 21:31:45 -05:00
DiscIO Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
DolphinQt Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
DolphinWX Merge pull request #2019 from Buddybenj/website 2015-02-07 17:06:23 -05:00
InputCommon Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption 2015-01-21 13:29:39 -06:00
UICommon PostProcessing: Add support for user-supplied anaglyph shaders. 2015-01-25 22:07:03 +01:00
VideoBackends D3D: Fixed crash rendering EFB textures with MSAA 2015-02-08 21:03:15 +01:00
VideoCommon Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
CMakeLists.txt