..
AsyncRequests.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
AsyncRequests.h
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2016-06-24 10:43:46 +02:00
AVIDump.cpp
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2016-06-24 10:43:46 +02:00
AVIDump.h
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2016-06-24 10:43:46 +02:00
BoundingBox.cpp
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2016-06-24 10:43:46 +02:00
BoundingBox.h
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2016-06-24 10:43:46 +02:00
BPFunctions.cpp
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2016-06-24 10:43:46 +02:00
BPFunctions.h
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2016-06-24 10:43:46 +02:00
BPMemory.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
BPMemory.h
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2016-06-24 10:43:46 +02:00
BPStructs.cpp
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2016-06-24 10:43:46 +02:00
BPStructs.h
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
CMakeLists.txt
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
CommandProcessor.cpp
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2016-06-24 10:43:46 +02:00
CommandProcessor.h
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2016-06-24 10:43:46 +02:00
ConstantManager.h
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CPMemory.cpp
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CPMemory.h
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2016-06-24 10:43:46 +02:00
DataReader.h
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2016-06-24 10:43:46 +02:00
Debugger.cpp
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Debugger.h
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2016-06-24 10:43:46 +02:00
DriverDetails.cpp
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2016-06-24 10:43:46 +02:00
DriverDetails.h
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Fifo.cpp
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Fifo.h
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2016-06-24 10:43:46 +02:00
FPSCounter.cpp
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2016-06-24 10:43:46 +02:00
FPSCounter.h
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2016-06-24 10:43:46 +02:00
FramebufferManagerBase.cpp
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2016-06-24 10:43:46 +02:00
FramebufferManagerBase.h
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2016-06-24 10:43:46 +02:00
GeometryShaderGen.cpp
Multithreadded Shadergen: Second Pass over geometery Shadergen
2016-06-26 16:13:21 +12:00
GeometryShaderGen.h
Multithreadded Shadergen: Second Pass over geometery Shadergen
2016-06-26 16:13:21 +12:00
GeometryShaderManager.cpp
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2016-06-24 10:43:46 +02:00
GeometryShaderManager.h
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2016-06-24 10:43:46 +02:00
HiresTextures.cpp
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2016-06-24 10:43:46 +02:00
HiresTextures.h
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2016-06-24 10:43:46 +02:00
ImageWrite.cpp
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2016-06-24 10:43:46 +02:00
ImageWrite.h
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2016-06-24 10:43:46 +02:00
IndexGenerator.cpp
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2016-06-24 10:43:46 +02:00
IndexGenerator.h
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2016-06-24 10:43:46 +02:00
LightingShaderGen.h
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
2016-06-26 16:13:21 +12:00
LookUpTables.h
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2016-06-24 10:43:46 +02:00
MainBase.cpp
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2016-06-24 10:43:46 +02:00
NativeVertexFormat.h
Shader UID change: Only store the two bits of components we need.
2016-06-26 16:13:19 +12:00
OnScreenDisplay.cpp
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2016-06-24 10:43:46 +02:00
OnScreenDisplay.h
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2016-06-24 10:43:46 +02:00
OpcodeDecoding.cpp
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2016-06-24 10:43:46 +02:00
OpcodeDecoding.h
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2016-06-24 10:43:46 +02:00
PerfQueryBase.cpp
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2016-06-24 10:43:46 +02:00
PerfQueryBase.h
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2016-06-24 10:43:46 +02:00
PixelEngine.cpp
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2016-06-24 10:43:46 +02:00
PixelEngine.h
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2016-06-24 10:43:46 +02:00
PixelShaderGen.cpp
Multithreadded Shadergen: Second pass over Pixel Shadergen.
2016-06-26 16:13:21 +12:00
PixelShaderGen.h
Multithreadded Shadergen: Second pass over Pixel Shadergen.
2016-06-26 16:13:21 +12:00
PixelShaderManager.cpp
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2016-06-24 10:43:46 +02:00
PixelShaderManager.h
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2016-06-24 10:43:46 +02:00
PostProcessing.cpp
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2016-06-24 10:43:46 +02:00
PostProcessing.h
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2016-06-24 10:43:46 +02:00
RenderBase.cpp
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2016-06-24 10:43:46 +02:00
RenderBase.h
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2016-06-24 10:43:46 +02:00
SamplerCommon.h
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2016-06-24 10:43:46 +02:00
sfont.inc
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
ShaderGenCommon.h
Remove global refrences from common code.
2016-06-26 16:13:20 +12:00
Statistics.cpp
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2016-06-24 10:43:46 +02:00
Statistics.h
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2016-06-24 10:43:46 +02:00
TextureCacheBase.cpp
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2016-06-24 10:43:46 +02:00
TextureCacheBase.h
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2016-06-24 10:43:46 +02:00
TextureConversionShader.cpp
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2016-06-24 10:43:46 +02:00
TextureConversionShader.h
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2016-06-24 10:43:46 +02:00
TextureDecoder_Common.cpp
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2016-06-24 10:43:46 +02:00
TextureDecoder_Generic.cpp
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TextureDecoder_x64.cpp
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2016-06-24 10:43:46 +02:00
TextureDecoder.h
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2016-06-24 10:43:46 +02:00
VertexLoader_Color.cpp
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2016-06-24 10:43:46 +02:00
VertexLoader_Color.h
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
VertexLoader_Normal.cpp
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2016-06-24 10:43:46 +02:00
VertexLoader_Normal.h
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VertexLoader_Position.cpp
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2016-06-24 10:43:46 +02:00
VertexLoader_Position.h
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2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.cpp
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2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.h
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2016-06-24 10:43:46 +02:00
VertexLoader.cpp
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2016-06-24 10:43:46 +02:00
VertexLoader.h
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VertexLoaderARM64.cpp
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VertexLoaderARM64.h
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2016-06-24 10:43:46 +02:00
VertexLoaderBase.cpp
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2016-06-24 10:43:46 +02:00
VertexLoaderBase.h
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2016-06-24 10:43:46 +02:00
VertexLoaderManager.cpp
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2016-06-24 10:43:46 +02:00
VertexLoaderManager.h
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2016-06-24 10:43:46 +02:00
VertexLoaderUtils.h
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2016-06-24 10:43:46 +02:00
VertexLoaderX64.cpp
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2016-06-24 10:43:46 +02:00
VertexLoaderX64.h
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2016-06-24 10:43:46 +02:00
VertexManagerBase.cpp
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2016-06-24 10:43:46 +02:00
VertexManagerBase.h
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2016-06-24 10:43:46 +02:00
VertexShaderGen.cpp
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
2016-06-26 16:13:21 +12:00
VertexShaderGen.h
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
2016-06-26 16:13:21 +12:00
VertexShaderManager.cpp
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2016-06-24 10:43:46 +02:00
VertexShaderManager.h
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2016-06-24 10:43:46 +02:00
VideoBackendBase.cpp
nullvideo: initial release of null video backend
2016-06-25 22:40:23 +02:00
VideoBackendBase.h
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2016-06-24 10:43:46 +02:00
VideoCommon.h
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2016-06-24 10:43:46 +02:00
VideoCommon.vcxproj
VideoBackends: Do not use Anisotropy on Point filtered textures.
2016-03-24 13:43:29 +11:00
VideoCommon.vcxproj.filters
VideoBackends: Do not use Anisotropy on Point filtered textures.
2016-03-24 13:43:29 +11:00
VideoConfig.cpp
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2016-06-24 10:43:46 +02:00
VideoConfig.h
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2016-06-24 10:43:46 +02:00
VideoState.cpp
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2016-06-24 10:43:46 +02:00
VideoState.h
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2016-06-24 10:43:46 +02:00
XFMemory.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
XFMemory.h
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2016-06-24 10:43:46 +02:00
XFStructs.cpp
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2016-06-24 10:43:46 +02:00
XFStructs.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00