dolphin/Source/Plugins/Plugin_VideoOGL
Pierre Bourdon 252093295b Do not fail with strict drivers when compiling a not SM2.0 shader
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when
compiling a shader which does not fit in the SM2.0a limits. However, on some
combinations of OS/drivers/GPU, our shaders already do not fit in these limits,
causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.

This commit increases the artificial limit to SM3.0. If you're using a GPU
which does not support SM3.0 and Dolphin works properly, this should not cause
any problem at all.
2011-12-03 23:24:10 +01:00
..
Src Do not fail with strict drivers when compiling a not SM2.0 shader 2011-12-03 23:24:10 +01:00
CMakeLists.txt Fix the cmake build. 2011-02-11 21:49:29 +00:00
Plugin_VideoOGL.vcxproj vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Plugin_VideoOGL.vcxproj.filters vs2010: small fixups to vcxproj files. 2011-02-04 23:12:29 +00:00
SConscript Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00