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To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when compiling a shader which does not fit in the SM2.0a limits. However, on some combinations of OS/drivers/GPU, our shaders already do not fit in these limits, causing artificial failures only to try to keep a non existant SM2.0a compat. Basically, this sucks. This commit increases the artificial limit to SM3.0. If you're using a GPU which does not support SM3.0 and Dolphin works properly, this should not cause any problem at all. |
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.. | ||
Src | ||
CMakeLists.txt | ||
Plugin_VideoOGL.vcxproj | ||
Plugin_VideoOGL.vcxproj.filters | ||
SConscript |