mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
b440dbd998
This was a regression in f49b64c
. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.
Should fix https://bugs.dolphin-emu.org/issues/10354
478 lines
14 KiB
C++
478 lines
14 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstddef>
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#include <cstring>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/FileSystemGCWii.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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constexpr u32 FST_ENTRY_SIZE = 4 * 3; // An FST entry consists of three 32-bit integers
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// Set everything manually.
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FileInfoGCWii::FileInfoGCWii(const u8* fst, u8 offset_shift, u32 index, u32 total_file_infos)
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: m_fst(fst), m_offset_shift(offset_shift), m_index(index), m_total_file_infos(total_file_infos)
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{
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}
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// For the root object only.
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// m_fst and m_index must be correctly set before GetSize() is called!
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FileInfoGCWii::FileInfoGCWii(const u8* fst, u8 offset_shift)
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: m_fst(fst), m_offset_shift(offset_shift), m_index(0), m_total_file_infos(GetSize())
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{
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}
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// Copy data that is common to the whole file system.
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FileInfoGCWii::FileInfoGCWii(const FileInfoGCWii& file_info, u32 index)
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: FileInfoGCWii(file_info.m_fst, file_info.m_offset_shift, index, file_info.m_total_file_infos)
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{
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}
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FileInfoGCWii::~FileInfoGCWii() = default;
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uintptr_t FileInfoGCWii::GetAddress() const
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{
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return reinterpret_cast<uintptr_t>(m_fst + FST_ENTRY_SIZE * m_index);
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}
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u32 FileInfoGCWii::GetNextIndex() const
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{
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return IsDirectory() ? GetSize() : m_index + 1;
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}
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FileInfo& FileInfoGCWii::operator++()
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{
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m_index = GetNextIndex();
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return *this;
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}
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std::unique_ptr<FileInfo> FileInfoGCWii::clone() const
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{
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return std::make_unique<FileInfoGCWii>(*this);
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}
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FileInfo::const_iterator FileInfoGCWii::begin() const
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{
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return const_iterator(std::make_unique<FileInfoGCWii>(*this, m_index + 1));
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}
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FileInfo::const_iterator FileInfoGCWii::end() const
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{
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return const_iterator(std::make_unique<FileInfoGCWii>(*this, GetNextIndex()));
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}
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u32 FileInfoGCWii::Get(EntryProperty entry_property) const
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{
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return Common::swap32(m_fst + FST_ENTRY_SIZE * m_index +
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sizeof(u32) * static_cast<int>(entry_property));
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}
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u32 FileInfoGCWii::GetSize() const
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{
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return Get(EntryProperty::FILE_SIZE);
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}
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u64 FileInfoGCWii::GetOffset() const
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{
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return static_cast<u64>(Get(EntryProperty::FILE_OFFSET)) << m_offset_shift;
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}
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bool FileInfoGCWii::IsDirectory() const
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{
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return (Get(EntryProperty::NAME_OFFSET) & 0xFF000000) != 0;
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}
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u32 FileInfoGCWii::GetTotalChildren() const
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{
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return Get(EntryProperty::FILE_SIZE) - (m_index + 1);
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}
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u64 FileInfoGCWii::GetNameOffset() const
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{
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return static_cast<u64>(FST_ENTRY_SIZE) * m_total_file_infos +
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(Get(EntryProperty::NAME_OFFSET) & 0xFFFFFF);
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}
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std::string FileInfoGCWii::GetName() const
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{
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// TODO: Should we really always use SHIFT-JIS?
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// Some names in Pikmin (NTSC-U) don't make sense without it, but is it correct?
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return SHIFTJISToUTF8(reinterpret_cast<const char*>(m_fst + GetNameOffset()));
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}
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std::string FileInfoGCWii::GetPath() const
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{
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// The root entry doesn't have a name
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if (m_index == 0)
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return "";
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if (IsDirectory())
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{
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u32 parent_directory_index = Get(EntryProperty::FILE_OFFSET);
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return FileInfoGCWii(*this, parent_directory_index).GetPath() + GetName() + "/";
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}
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else
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{
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// The parent directory can be found by searching backwards
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// for a directory that contains this file. The search cannot fail,
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// because the root directory at index 0 contains all files.
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FileInfoGCWii potential_parent(*this, m_index - 1);
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while (!(potential_parent.IsDirectory() &&
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potential_parent.Get(EntryProperty::FILE_SIZE) > m_index))
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{
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potential_parent = FileInfoGCWii(*this, potential_parent.m_index - 1);
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}
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return potential_parent.GetPath() + GetName();
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}
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}
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bool FileInfoGCWii::IsValid(u64 fst_size, const FileInfoGCWii& parent_directory) const
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{
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if (GetNameOffset() >= fst_size)
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{
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ERROR_LOG(DISCIO, "Impossibly large name offset in file system");
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return false;
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}
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if (IsDirectory())
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{
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if (Get(EntryProperty::FILE_OFFSET) != parent_directory.m_index)
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{
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ERROR_LOG(DISCIO, "Incorrect parent offset in file system");
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return false;
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}
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u32 size = Get(EntryProperty::FILE_SIZE);
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if (size <= m_index)
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{
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ERROR_LOG(DISCIO, "Impossibly small directory size in file system");
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return false;
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}
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if (size > parent_directory.Get(EntryProperty::FILE_SIZE))
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{
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ERROR_LOG(DISCIO, "Impossibly large directory size in file system");
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return false;
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}
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for (const FileInfo& child : *this)
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{
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if (!static_cast<const FileInfoGCWii&>(child).IsValid(fst_size, *this))
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return false;
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}
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}
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return true;
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}
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FileSystemGCWii::FileSystemGCWii(const Volume* volume, const Partition& partition)
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: FileSystem(volume, partition), m_valid(false), m_offset_shift(0), m_root(nullptr, 0, 0, 0)
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{
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// Check if this is a GameCube or Wii disc
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if (m_volume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
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m_offset_shift = 2; // Wii file system
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else if (m_volume->ReadSwapped<u32>(0x1c, m_partition) == u32(0xC2339F3D))
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m_offset_shift = 0; // GameCube file system
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else
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return;
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const std::optional<u32> fst_offset_unshifted = m_volume->ReadSwapped<u32>(0x424, m_partition);
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const std::optional<u32> fst_size_unshifted = m_volume->ReadSwapped<u32>(0x428, m_partition);
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if (!fst_offset_unshifted || !fst_size_unshifted)
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return;
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const u64 fst_offset = static_cast<u64>(*fst_offset_unshifted) << m_offset_shift;
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const u64 fst_size = static_cast<u64>(*fst_size_unshifted) << m_offset_shift;
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if (fst_size < FST_ENTRY_SIZE)
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{
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ERROR_LOG(DISCIO, "File system is too small");
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return;
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}
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// 128 MiB is more than the total amount of RAM in a Wii.
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// No file system should use anywhere near that much.
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static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 128 * 1024 * 1024;
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if (fst_size > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
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{
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// Without this check, Dolphin can crash by trying to allocate too much
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// memory when loading a disc image with an incorrect FST size.
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ERROR_LOG(DISCIO, "File system is abnormally large! Aborting loading");
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return;
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}
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// Read the whole FST
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m_file_system_table.resize(fst_size);
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if (!m_volume->Read(fst_offset, fst_size, m_file_system_table.data(), m_partition))
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{
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ERROR_LOG(DISCIO, "Couldn't read file system table");
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return;
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}
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// Create the root object
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m_root = FileInfoGCWii(m_file_system_table.data(), m_offset_shift);
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if (!m_root.IsDirectory())
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{
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ERROR_LOG(DISCIO, "File system root is not a directory");
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return;
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}
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if (FST_ENTRY_SIZE * m_root.GetSize() > fst_size)
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{
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ERROR_LOG(DISCIO, "File system has too many entries for its size");
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return;
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}
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// If the FST's final byte isn't 0, CFileInfoGCWii::GetName() can read past the end
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if (m_file_system_table[fst_size - 1] != 0)
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{
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ERROR_LOG(DISCIO, "File system does not end with a null byte");
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return;
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}
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m_valid = m_root.IsValid(fst_size, m_root);
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}
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FileSystemGCWii::~FileSystemGCWii() = default;
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const FileInfo& FileSystemGCWii::GetRoot() const
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{
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return m_root;
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}
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std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(const std::string& path) const
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{
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if (!IsValid())
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return nullptr;
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return FindFileInfo(path, m_root);
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}
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std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(const std::string& path,
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const FileInfo& file_info) const
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{
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// Given a path like "directory1/directory2/fileA.bin", this function will
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// find directory1 and then call itself to search for "directory2/fileA.bin".
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if (path.empty() || path == "/")
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return file_info.clone();
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// It's only possible to search in directories. Searching in a file is an error
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if (!file_info.IsDirectory())
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return nullptr;
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size_t first_dir_separator = path.find('/');
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const std::string searching_for = path.substr(0, first_dir_separator);
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const std::string rest_of_path =
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(first_dir_separator != std::string::npos) ? path.substr(first_dir_separator + 1) : "";
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for (const FileInfo& child : file_info)
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{
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if (!strcasecmp(child.GetName().c_str(), searching_for.c_str()))
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{
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// A match is found. The rest of the path is passed on to finish the search.
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std::unique_ptr<FileInfo> result = FindFileInfo(rest_of_path, child);
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// If the search wasn't successful, the loop continues, just in case there's a second
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// file info that matches searching_for (which probably won't happen in practice)
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if (result)
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return result;
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}
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}
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return nullptr;
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}
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std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(u64 disc_offset) const
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{
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if (!IsValid())
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return nullptr;
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// Build a cache (unless there already is one)
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if (m_offset_file_info_cache.empty())
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{
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u32 fst_entries = m_root.GetSize();
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for (u32 i = 0; i < fst_entries; i++)
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{
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FileInfoGCWii file_info(m_root, i);
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if (!file_info.IsDirectory())
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m_offset_file_info_cache.emplace(file_info.GetOffset() + file_info.GetSize(), i);
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}
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}
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// Get the first file that ends after disc_offset
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const auto it = m_offset_file_info_cache.upper_bound(disc_offset);
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if (it == m_offset_file_info_cache.end())
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return nullptr;
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std::unique_ptr<FileInfo> result(std::make_unique<FileInfoGCWii>(m_root, it->second));
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// If the file's start isn't after disc_offset, success
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if (result->GetOffset() <= disc_offset)
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return result;
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return nullptr;
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}
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u64 FileSystemGCWii::ReadFile(const FileInfo* file_info, u8* buffer, u64 max_buffer_size,
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u64 offset_in_file) const
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{
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if (!file_info || file_info->IsDirectory())
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return 0;
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if (offset_in_file >= file_info->GetSize())
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return 0;
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u64 read_length = std::min(max_buffer_size, file_info->GetSize() - offset_in_file);
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DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64
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" Size: %" PRIx32,
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read_length, offset_in_file, file_info->GetPath().c_str(), file_info->GetOffset(),
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file_info->GetSize());
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m_volume->Read(file_info->GetOffset() + offset_in_file, read_length, buffer, m_partition);
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return read_length;
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}
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bool FileSystemGCWii::ExportFile(const FileInfo* file_info,
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const std::string& export_filename) const
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{
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if (!file_info || file_info->IsDirectory())
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return false;
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u64 remaining_size = file_info->GetSize();
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u64 file_offset = file_info->GetOffset();
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File::IOFile f(export_filename, "wb");
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if (!f)
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return false;
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bool result = true;
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while (remaining_size)
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{
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// Limit read size to 128 MB
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size_t read_size = (size_t)std::min(remaining_size, (u64)0x08000000);
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std::vector<u8> buffer(read_size);
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result = m_volume->Read(file_offset, read_size, &buffer[0], m_partition);
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if (!result)
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break;
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f.WriteBytes(&buffer[0], read_size);
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remaining_size -= read_size;
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file_offset += read_size;
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}
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return result;
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}
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bool FileSystemGCWii::ExportApploader(const std::string& export_folder) const
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{
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std::optional<u32> apploader_size = m_volume->ReadSwapped<u32>(0x2440 + 0x14, m_partition);
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const std::optional<u32> trailer_size = m_volume->ReadSwapped<u32>(0x2440 + 0x18, m_partition);
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constexpr u32 header_size = 0x20;
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if (!apploader_size || !trailer_size)
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return false;
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*apploader_size += *trailer_size + header_size;
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DEBUG_LOG(DISCIO, "Apploader size -> %x", *apploader_size);
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std::vector<u8> buffer(*apploader_size);
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if (m_volume->Read(0x2440, *apploader_size, buffer.data(), m_partition))
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{
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std::string export_name(export_folder + "/apploader.img");
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File::IOFile apploader_file(export_name, "wb");
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if (apploader_file)
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{
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apploader_file.WriteBytes(buffer.data(), *apploader_size);
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return true;
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}
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}
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return false;
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}
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std::optional<u64> FileSystemGCWii::GetBootDOLOffset() const
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{
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std::optional<u32> offset = m_volume->ReadSwapped<u32>(0x420, m_partition);
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return offset ? static_cast<u64>(*offset) << m_offset_shift : std::optional<u64>();
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}
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std::optional<u32> FileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
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{
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u32 dol_size = 0;
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// Iterate through the 7 code segments
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for (u8 i = 0; i < 7; i++)
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{
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const std::optional<u32> offset =
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m_volume->ReadSwapped<u32>(dol_offset + 0x00 + i * 4, m_partition);
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const std::optional<u32> size =
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m_volume->ReadSwapped<u32>(dol_offset + 0x90 + i * 4, m_partition);
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if (!offset || !size)
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return {};
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dol_size = std::max(*offset + *size, dol_size);
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}
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// Iterate through the 11 data segments
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for (u8 i = 0; i < 11; i++)
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{
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const std::optional<u32> offset =
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m_volume->ReadSwapped<u32>(dol_offset + 0x1c + i * 4, m_partition);
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const std::optional<u32> size =
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m_volume->ReadSwapped<u32>(dol_offset + 0xac + i * 4, m_partition);
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if (!offset || !size)
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return {};
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dol_size = std::max(*offset + *size, dol_size);
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}
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return dol_size;
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}
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bool FileSystemGCWii::ExportDOL(const std::string& export_folder) const
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{
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std::optional<u64> dol_offset = GetBootDOLOffset();
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if (!dol_offset)
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return false;
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std::optional<u32> dol_size = GetBootDOLSize(*dol_offset);
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if (!dol_size)
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return false;
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std::vector<u8> buffer(*dol_size);
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if (m_volume->Read(*dol_offset, *dol_size, buffer.data(), m_partition))
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{
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std::string export_name(export_folder + "/boot.dol");
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File::IOFile dol_file(export_name, "wb");
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if (dol_file)
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{
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dol_file.WriteBytes(&buffer[0], *dol_size);
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return true;
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}
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}
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return false;
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}
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} // namespace
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