dolphin/Source/Core
2010-07-29 04:02:45 +00:00
..
AudioCommon Further *BSD portability. 2010-07-23 23:51:34 +00:00
Common Further *BSD portability. 2010-07-23 23:51:34 +00:00
Core I add a CriticalSection in RemoveThreadsafeEvent for safety 2010-07-29 04:02:45 +00:00
DebuggerUICommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
DebuggerWX Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2). 2010-07-28 15:22:27 +00:00
DiscIO Further *BSD portability. 2010-07-23 23:51:34 +00:00
DolphinWX Revert the conversion from u32 to size_t from my last commit to reduce compiler warnings in windows. 2010-07-28 15:54:22 +00:00
DSPCore Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
InputCommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
InputUICommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
VideoCommon When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00