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53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/D3D/LineGeometryShader.h"
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#include "VideoBackends/D3D/PointGeometryShader.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace DX11
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{
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class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat() override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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protected:
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virtual void ResetBuffer(u32 stride) override;
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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private:
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void PrepareDrawBuffers();
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void Draw(u32 stride);
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// temp
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void vFlush(bool useDstAlpha) override;
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_draw_offset;
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u32 m_index_buffer_cursor;
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u32 m_index_draw_offset;
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u32 m_current_vertex_buffer;
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u32 m_current_index_buffer;
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typedef ID3D11Buffer* PID3D11Buffer;
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PID3D11Buffer* m_index_buffers;
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PID3D11Buffer* m_vertex_buffers;
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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};
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} // namespace
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