dolphin/Source/Core/DolphinQt/NetPlay/NetPlayBrowser.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

80 lines
1.7 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <mutex>
#include <optional>
#include <thread>
#include <vector>
#include <QDialog>
#include "Common/Event.h"
#include "Common/Flag.h"
#include "UICommon/NetPlayIndex.h"
class QCheckBox;
class QComboBox;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QTableWidget;
class NetPlayBrowser : public QDialog
{
Q_OBJECT
public:
explicit NetPlayBrowser(QWidget* parent = nullptr);
~NetPlayBrowser();
void accept() override;
signals:
void Join();
void UpdateStatusRequested(const QString& status);
void UpdateListRequested(std::vector<NetPlaySession> sessions);
private:
void CreateWidgets();
void ConnectWidgets();
void Refresh();
void RefreshLoop();
void UpdateList();
void OnSelectionChanged();
void OnUpdateStatusRequested(const QString& status);
void OnUpdateListRequested(std::vector<NetPlaySession> sessions);
void SaveSettings() const;
void RestoreSettings();
QComboBox* m_region_combo;
QLabel* m_status_label;
QPushButton* m_button_refresh;
QTableWidget* m_table_widget;
QDialogButtonBox* m_button_box;
QLineEdit* m_edit_name;
QLineEdit* m_edit_game_id;
QCheckBox* m_check_hide_incompatible;
QCheckBox* m_check_hide_ingame;
QRadioButton* m_radio_all;
QRadioButton* m_radio_private;
QRadioButton* m_radio_public;
std::vector<NetPlaySession> m_sessions;
std::thread m_refresh_thread;
std::optional<std::map<std::string, std::string>> m_refresh_filters;
std::mutex m_refresh_filters_mutex;
Common::Flag m_refresh_run;
Common::Event m_refresh_event;
};
Q_DECLARE_METATYPE(std::vector<NetPlaySession>)