dolphin/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp
Lioncash 26f17a1723 ControlGroup: Convert group type enum into an enum class
Gets some constants out of the ControllerEmu namespace, and modifies
ControlGroup so that it uses the enum type itself to represent the
underlying type, rather than a u32 value.
2017-02-25 01:15:04 -05:00

103 lines
2.7 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include <memory>
#include <mutex>
#include <string>
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
namespace ControllerEmu
{
static std::recursive_mutex s_get_state_mutex;
EmulatedController::~EmulatedController() = default;
// This should be called before calling GetState() or State() on a control reference
// to prevent a race condition.
// This is a recursive mutex because UpdateReferences is recursive.
std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
{
std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
return lock;
}
void EmulatedController::UpdateReferences(const ControllerInterface& devi)
{
const auto lock = GetStateLock();
for (auto& ctrlGroup : groups)
{
for (auto& control : ctrlGroup->controls)
control->control_ref.get()->UpdateReference(devi, default_device);
// extension
if (ctrlGroup->type == GroupType::Extension)
{
for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
attachment->UpdateReferences(devi);
}
}
}
void EmulatedController::UpdateDefaultDevice()
{
for (auto& ctrlGroup : groups)
{
// extension
if (ctrlGroup->type == GroupType::Extension)
{
for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
{
ai->default_device = default_device;
ai->UpdateDefaultDevice();
}
}
}
}
void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
{
std::string defdev = default_device.ToString();
if (base.empty())
{
sec->Get(base + "Device", &defdev, "");
default_device.FromString(defdev);
}
for (auto& cg : groups)
cg->LoadConfig(sec, defdev, base);
}
void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
{
const std::string defdev = default_device.ToString();
if (base.empty())
sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
for (auto& ctrlGroup : groups)
ctrlGroup->SaveConfig(sec, defdev, base);
}
void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
{
// load an empty inifile section, clears everything
IniFile::Section sec;
LoadConfig(&sec);
const std::string& default_device_string = ciface.GetDefaultDeviceString();
if (!default_device_string.empty())
{
default_device.FromString(default_device_string);
UpdateDefaultDevice();
}
}
} // namespace ControllerEmu