dolphin/Source/Core/DolphinWX/Frame.h
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00

369 lines
11 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/frame.h>
#include <wx/image.h>
#include <wx/panel.h>
#include <wx/string.h>
#include <wx/timer.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Core/ConfigManager.h"
#include "DolphinWX/Globals.h"
#if defined(HAVE_X11) && HAVE_X11
#include "UICommon/X11Utils.h"
#endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
struct BootParameters;
// Class declarations
class GameListCtrl;
class CCodeWindow;
class CConfigMain;
class CLogWindow;
class FifoPlayerDlg;
class LogConfigWindow;
class NetPlaySetupFrame;
class TASInputDlg;
class wxCheatsWindow;
class wxAuiManager;
class wxAuiManagerEvent;
class wxAuiNotebook;
class wxAuiNotebookEvent;
class wxListEvent;
class wxMenuItem;
class CRenderFrame : public wxFrame
{
public:
CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE);
bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override;
private:
void OnDropFiles(wxDropFilesEvent& event);
static bool IsValidSavestateDropped(const std::string& filepath);
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_BOOT_SOFTWARE, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_STOP_SOFTWARE, wxCommandEvent);
class CFrame : public CRenderFrame
{
public:
CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false,
bool show_log_window = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
virtual ~CFrame();
void* GetRenderHandle()
{
#if defined(HAVE_X11) && HAVE_X11
return reinterpret_cast<void*>(X11Utils::XWindowFromHandle(m_render_parent->GetHandle()));
#else
return reinterpret_cast<void*>(m_render_parent->GetHandle());
#endif
}
// These have to be public
CCodeWindow* m_code_window = nullptr;
NetPlaySetupFrame* m_netplay_setup_frame = nullptr;
void DoStop();
void UpdateGUI();
void GameListRefresh();
void GameListRescan(bool purge_cache = false);
void ToggleLogWindow(bool bShow);
void ToggleLogConfigWindow(bool bShow);
void StatusBarMessage(const char* format, ...);
void ClearStatusBar();
void BootGame(const std::string& filename);
bool RendererHasFocus();
bool RendererIsFullscreen();
void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
wxMenuBar* GetMenuBar() const override;
Common::Event m_panic_event;
bool m_panic_result;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration* m_xrr_config;
#endif
// AUI
wxAuiManager* m_mgr = nullptr;
bool m_float_window[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {};
// Perspectives (Should find a way to make all of this private)
void DoAddPage(wxWindow* Win, int i, bool Float);
void DoRemovePage(wxWindow*, bool bHide = true);
struct SPerspectives
{
std::string name;
wxString perspective;
std::vector<int> width, height;
};
std::vector<SPerspectives> m_perspectives;
u32 m_active_perspective;
private:
enum
{
ADD_PANE_TOP,
ADD_PANE_BOTTOM,
ADD_PANE_LEFT,
ADD_PANE_RIGHT,
ADD_PANE_CENTER
};
GameListCtrl* m_game_list_ctrl = nullptr;
CConfigMain* m_main_config_dialog = nullptr;
wxPanel* m_panel = nullptr;
CRenderFrame* m_render_frame = nullptr;
wxWindow* m_render_parent = nullptr;
CLogWindow* m_log_window = nullptr;
LogConfigWindow* m_log_config_window = nullptr;
FifoPlayerDlg* m_fifo_player_dialog = nullptr;
std::array<TASInputDlg*, 8> m_tas_input_dialogs{};
wxCheatsWindow* m_cheats_window = nullptr;
bool m_use_debugger = false;
bool m_batch_mode = false;
bool m_editing_perspectives = false;
bool m_is_split_tab_notebook = false;
bool m_no_panel_docking = false;
bool m_is_game_loading = false;
bool m_is_closing = false;
bool m_renderer_has_focus = false;
bool m_confirm_stop = false;
bool m_tried_graceful_shutdown = false;
int m_save_slot = 1;
wxTimer m_poll_hotkey_timer;
wxTimer m_handle_signal_timer;
wxMenuBar* m_menubar_shadow = nullptr;
wxString m_aui_fullscreen_perspective;
wxString m_aui_current_perspective;
#ifdef __WXGTK__
std::recursive_mutex m_keystate_lock;
#endif
void BindEvents();
void BindMenuBarEvents();
void BindDebuggerMenuBarEvents();
void BindDebuggerMenuBarUpdateEvents();
wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
wxMenuBar* CreateMenuBar() const;
void InitializeTASDialogs();
void InitializeCoreCallbacks();
void StartGame(std::unique_ptr<BootParameters> boot);
void SetDebuggerStartupParameters() const;
// Utility
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
int GetNotebookCount();
wxAuiNotebook* CreateEmptyNotebook();
void HandleFrameSkipHotkeys();
// Perspectives
void AddRemoveBlankPage();
void OnNotebookAllowDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnNotebookTabRightUp(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void ToggleFloatWindow(int Id);
int GetNotebookAffiliation(wxWindowID Id);
void ClosePages();
void CloseAllNotebooks();
void ShowResizePane();
void TogglePane();
void SetPaneSize();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void PopulateSavedPerspectives();
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "",
wxWindow* = nullptr);
void AddPane(int dir);
void UpdateCurrentPerspective();
void SaveIniPerspectives();
void LoadIniPerspectives();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnPerspectiveMenu(wxCommandEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Screensaver
#ifdef __APPLE__
IOPMAssertionID m_power_assertion = kIOPMNullAssertionID;
#endif
void InhibitScreensaver();
void UninhibitScreensaver();
void DoOpen(bool Boot);
void DoPause();
void DoToggleToolbar(bool);
void DoRecordingSave();
void DoFullscreen(bool enable_fullscreen);
void DoExclusiveFullscreen(bool enable_fullscreen);
void ToggleDisplayMode(bool bFullscreen);
void OnStopped();
void OnRenderWindowSizeRequest(int width, int height);
void UpdateTitle(const wxString& str);
// Event functions
void PostEvent(wxCommandEvent& event);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnReloadThemeBitmaps(wxCommandEvent& event);
void OnRefreshGameList(wxCommandEvent& event);
void OnRescanGameList(wxCommandEvent& event);
void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
void OnUpdateLoadWiiMenuItem(wxCommandEvent&);
void UpdateLoadWiiMenuItem() const;
void OnOpen(wxCommandEvent& event); // File menu
void OnRefresh(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnStopRecording(wxCommandEvent& event);
void OnRecordExport(wxCommandEvent& event);
void OnRecordReadOnly(wxCommandEvent& event);
void OnTASInput(wxCommandEvent& event);
void OnTogglePauseMovie(wxCommandEvent& event);
void OnToggleDumpFrames(wxCommandEvent& event);
void OnToggleDumpAudio(wxCommandEvent& event);
void OnShowLag(wxCommandEvent& event);
void OnShowFrameCount(wxCommandEvent& event);
void OnShowInputDisplay(wxCommandEvent& event);
void OnShowRTCDisplay(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
void OnClose(wxCloseEvent& event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnSaveFirstState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnConfigGFX(wxCommandEvent& event);
void OnConfigAudio(wxCommandEvent& event);
void OnConfigControllers(wxCommandEvent& event);
void OnConfigHotkey(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleWindow(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); // Keyboard
void OnMouse(wxMouseEvent& event); // Mouse
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnImportSave(wxCommandEvent& event);
void OnExportAllSaves(wxCommandEvent& event);
void OnLoadGameCubeIPLJAP(wxCommandEvent& event);
void OnLoadGameCubeIPLUSA(wxCommandEvent& event);
void OnLoadGameCubeIPLEUR(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShowCheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnInstallWAD(wxCommandEvent& event);
void OnUninstallWAD(wxCommandEvent& event);
void OnImportBootMiiBackup(wxCommandEvent& event);
void OnExtractCertificates(wxCommandEvent& event);
void OnPerformOnlineWiiUpdate(wxCommandEvent& event);
void OnFifoPlayer(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrlItemActivated(wxListEvent& event);
void OnRenderParentResize(wxSizeEvent& event);
void OnChangeColumnsVisible(wxCommandEvent& event);
void OnSelectSlot(wxCommandEvent& event);
void OnSaveCurrentSlot(wxCommandEvent& event);
void OnLoadCurrentSlot(wxCommandEvent& event);
void PollHotkeys(wxTimerEvent&);
void ParseHotkeys();
void HandleSignal(wxTimerEvent&);
bool InitControllers();
// Event table
DECLARE_EVENT_TABLE();
};