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https://github.com/dolphin-emu/dolphin.git
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780eef68f6
- Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open
35 lines
826 B
C++
35 lines
826 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <vector>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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class InputConfig
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{
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public:
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InputConfig(const char* const _ini_name, const char* const _gui_name,
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const char* const _profile_name)
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: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
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bool LoadConfig(bool isGC);
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void SaveConfig();
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std::vector<ControllerEmu*> controllers;
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std::recursive_mutex controls_lock; // for changing any control references
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const char* const ini_name;
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const char* const gui_name;
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const char* const profile_name;
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};
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