dolphin/Source/Core/VideoBackends/Vulkan/Vulkan.vcxproj
Stenzek 417a4ca206 Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00

119 lines
5.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{29F29A19-F141-45AD-9679-5A2923B49DA3}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Lib />
<Lib />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Lib />
<Lib />
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="CommandBufferManager.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="PostProcessing.cpp" />
<ClCompile Include="TextureConverter.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="RasterFont.cpp" />
<ClCompile Include="StagingBuffer.cpp" />
<ClCompile Include="StagingTexture2D.cpp" />
<ClCompile Include="Util.cpp" />
<ClCompile Include="VertexFormat.cpp" />
<ClCompile Include="ObjectCache.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="ShaderCompiler.cpp" />
<ClCompile Include="StateTracker.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="Texture2D.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="VulkanContext.cpp" />
<ClCompile Include="VulkanLoader.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="CommandBufferManager.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="Constants.h" />
<ClInclude Include="PostProcessing.h" />
<ClInclude Include="TextureConverter.h" />
<ClInclude Include="RasterFont.h" />
<ClInclude Include="StagingBuffer.h" />
<ClInclude Include="StagingTexture2D.h" />
<ClInclude Include="Util.h" />
<ClInclude Include="VertexFormat.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="ObjectCache.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderCompiler.h" />
<ClInclude Include="StateTracker.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="Texture2D.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="VulkanContext.h" />
<ClInclude Include="VulkanLoader.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Externals\glslang\glslang.vcxproj">
<Project>{d178061b-84d3-44f9-beed-efd18d9033f0}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="VulkanEntryPoints.inl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>