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00e03f1436
Doing it from the add dialogs instead would prevent the call to these dialogs outside of a breakpointWindow which would be necessary for hotkeys binding.
212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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// clang-format off
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#include <wx/bitmap.h>
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#include <wx/aui/framemanager.h>
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#include <wx/image.h>
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#include <wx/listbase.h>
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#include <wx/panel.h>
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// clang-format on
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#include "Common/BreakPoints.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Memmap.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinWX/Debugger/BreakpointDlg.h"
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#include "DolphinWX/Debugger/BreakpointView.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/MemoryCheckDlg.h"
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#include "DolphinWX/AuiToolBar.h"
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#include "DolphinWX/WxUtils.h"
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class CBreakPointBar : public DolphinAuiToolBar
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{
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public:
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CBreakPointBar(CBreakPointWindow* parent, const wxWindowID id)
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: DolphinAuiToolBar(parent, id, wxDefaultPosition, wxDefaultSize,
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wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT)
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{
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wxSize bitmap_size = FromDIP(wxSize(24, 24));
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SetToolBitmapSize(bitmap_size);
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static const std::array<const char* const, Num_Bitmaps> image_names{
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{"toolbar_debugger_delete", "toolbar_add_breakpoint", "toolbar_add_memorycheck"}};
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for (std::size_t i = 0; i < image_names.size(); ++i)
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m_Bitmaps[i] =
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WxUtils::LoadScaledResourceBitmap(image_names[i], this, bitmap_size, wxDefaultSize,
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WxUtils::LSI_SCALE_DOWN | WxUtils::LSI_ALIGN_CENTER);
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AddTool(ID_DELETE, _("Delete"), m_Bitmaps[Toolbar_Delete]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::OnDelete, parent, ID_DELETE);
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AddTool(ID_CLEAR, _("Clear"), m_Bitmaps[Toolbar_Delete]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::OnClear, parent, ID_CLEAR);
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AddTool(ID_ADDBP, "+BP", m_Bitmaps[Toolbar_Add_BP]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddBreakPoint, parent, ID_ADDBP);
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AddTool(ID_ADDMC, "+MBP", m_Bitmaps[Toolbar_Add_MC]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddMemoryCheck, parent, ID_ADDMC);
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AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_Delete]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::Event_LoadAll, parent, ID_LOAD);
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AddTool(ID_SAVE, _("Save"), m_Bitmaps[Toolbar_Delete]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::Event_SaveAll, parent, ID_SAVE);
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}
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private:
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enum
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{
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Toolbar_Delete,
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Toolbar_Add_BP,
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Toolbar_Add_MC,
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Num_Bitmaps
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};
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enum
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{
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ID_DELETE = 2000,
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ID_CLEAR,
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ID_ADDBP,
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ID_ADDMC,
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ID_LOAD,
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ID_SAVE
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};
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wxBitmap m_Bitmaps[Num_Bitmaps];
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};
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CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id,
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const wxString& title, const wxPoint& position,
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const wxSize& size, long style)
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: wxPanel(parent, id, position, size, style, title), m_pCodeWindow(_pCodeWindow)
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{
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m_mgr.SetManagedWindow(this);
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m_mgr.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
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m_BreakPointListView = new CBreakPointView(this, wxID_ANY);
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m_BreakPointListView->Bind(wxEVT_LIST_ITEM_SELECTED, &CBreakPointWindow::OnSelectBP, this);
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m_mgr.AddPane(new CBreakPointBar(this, wxID_ANY), wxAuiPaneInfo()
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.ToolbarPane()
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.Top()
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.LeftDockable(true)
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.RightDockable(true)
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.BottomDockable(false)
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.Floatable(false));
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m_mgr.AddPane(m_BreakPointListView, wxAuiPaneInfo().CenterPane());
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m_mgr.Update();
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}
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CBreakPointWindow::~CBreakPointWindow()
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{
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m_mgr.UnInit();
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}
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void CBreakPointWindow::NotifyUpdate()
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{
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m_BreakPointListView->Repopulate();
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}
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void CBreakPointWindow::OnDelete(wxCommandEvent& WXUNUSED(event))
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{
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m_BreakPointListView->DeleteCurrentSelection();
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}
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// jump to begin addr
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void CBreakPointWindow::OnSelectBP(wxListEvent& event)
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{
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long Index = event.GetIndex();
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if (Index >= 0)
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{
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u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
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if (m_pCodeWindow)
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m_pCodeWindow->JumpToAddress(Address);
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}
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}
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// Clear all breakpoints and memchecks
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void CBreakPointWindow::OnClear(wxCommandEvent& WXUNUSED(event))
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{
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PowerPC::debug_interface.ClearAllBreakpoints();
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PowerPC::debug_interface.ClearAllMemChecks();
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NotifyUpdate();
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}
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void CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& WXUNUSED(event))
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{
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BreakPointDlg bpDlg(this);
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if (bpDlg.ShowModal() == wxID_OK)
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{
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NotifyUpdate();
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}
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}
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void CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event))
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{
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MemoryCheckDlg memDlg(this);
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if (memDlg.ShowModal() == wxID_OK)
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{
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NotifyUpdate();
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}
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}
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void CBreakPointWindow::Event_SaveAll(wxCommandEvent& WXUNUSED(event))
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{
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SaveAll();
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}
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void CBreakPointWindow::SaveAll()
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{
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// simply dump all to bp/mc files in a way we can read again
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IniFile ini;
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false);
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ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
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ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
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ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
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}
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void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
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{
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LoadAll();
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return;
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}
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void CBreakPointWindow::LoadAll()
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{
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IniFile ini;
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BreakPoints::TBreakPointsStr newbps;
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MemChecks::TMemChecksStr newmcs;
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false))
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{
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return;
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}
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if (ini.GetLines("BreakPoints", &newbps, false))
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{
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PowerPC::breakpoints.Clear();
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PowerPC::breakpoints.AddFromStrings(newbps);
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}
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if (ini.GetLines("MemoryBreakPoints", &newmcs, false))
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{
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PowerPC::memchecks.Clear();
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PowerPC::memchecks.AddFromStrings(newmcs);
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}
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NotifyUpdate();
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}
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