mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
37806472e1
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies. Now, the panic alert is properly shown and the user can ignore it.
300 lines
6.5 KiB
C++
300 lines
6.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinNoGUI/Platform.h"
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#include <OptionParser.h>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <signal.h>
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#include <string>
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#include <vector>
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#ifndef _WIN32
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#include <unistd.h>
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#else
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#include <Windows.h>
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#endif
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/BootManager.h"
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#include "Core/Core.h"
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#include "Core/DolphinAnalytics.h"
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#include "Core/Host.h"
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#include "UICommon/CommandLineParse.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "UICommon/DiscordPresence.h"
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#endif
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#include "UICommon/UICommon.h"
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#include "InputCommon/GCAdapter.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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static std::unique_ptr<Platform> s_platform;
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static void signal_handler(int)
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{
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const char message[] = "A signal was received. A second signal will force Dolphin to stop.\n";
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#ifdef _WIN32
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puts(message);
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#else
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if (write(STDERR_FILENO, message, sizeof(message)) < 0)
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{
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}
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#endif
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s_platform->RequestShutdown();
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}
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std::vector<std::string> Host_GetPreferredLocales()
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{
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return {};
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}
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void Host_NotifyMapLoaded()
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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bool Host_UIBlocksControllerState()
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{
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return false;
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}
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static Common::Event s_update_main_frame_event;
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void Host_Message(HostMessageID id)
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{
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if (id == HostMessageID::WMUserStop)
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s_platform->Stop();
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}
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void Host_UpdateTitle(const std::string& title)
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{
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s_platform->SetTitle(title);
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}
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void Host_UpdateDisasmDialog()
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{
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}
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void Host_UpdateMainFrame()
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{
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s_update_main_frame_event.Set();
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}
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void Host_RequestRenderWindowSize(int width, int height)
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{
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}
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bool Host_RendererHasFocus()
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{
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return s_platform->IsWindowFocused();
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}
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bool Host_RendererHasFullFocus()
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{
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// Mouse capturing isn't implemented
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return Host_RendererHasFocus();
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}
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bool Host_RendererIsFullscreen()
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{
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return s_platform->IsWindowFullscreen();
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}
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void Host_YieldToUI()
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{
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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#endif
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}
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std::unique_ptr<GBAHostInterface> Host_CreateGBAHost(std::weak_ptr<HW::GBA::Core> core)
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{
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return nullptr;
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}
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static std::unique_ptr<Platform> GetPlatform(const optparse::Values& options)
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{
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std::string platform_name = static_cast<const char*>(options.get("platform"));
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#if HAVE_X11
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if (platform_name == "x11" || platform_name.empty())
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return Platform::CreateX11Platform();
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#endif
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#ifdef __linux__
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if (platform_name == "fbdev" || platform_name.empty())
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return Platform::CreateFBDevPlatform();
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#endif
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#ifdef _WIN32
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if (platform_name == "win32" || platform_name.empty())
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return Platform::CreateWin32Platform();
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#endif
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if (platform_name == "headless" || platform_name.empty())
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return Platform::CreateHeadlessPlatform();
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return nullptr;
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}
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#ifdef _WIN32
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#define main app_main
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#endif
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int main(int argc, char* argv[])
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{
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auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::OmitGUIOptions);
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parser->add_option("-p", "--platform")
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.action("store")
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.help("Window platform to use [%choices]")
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.choices({
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"headless"
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#ifdef __linux__
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,
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"fbdev"
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#endif
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#if HAVE_X11
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,
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"x11"
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#endif
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#ifdef _WIN32
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,
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"win32"
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#endif
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});
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optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
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std::vector<std::string> args = parser->args();
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std::optional<std::string> save_state_path;
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if (options.is_set("save_state"))
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{
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save_state_path = static_cast<const char*>(options.get("save_state"));
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}
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(
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paths, BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
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if (hex_string.length() != 16)
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{
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fprintf(stderr, "Invalid title ID\n");
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parser->print_help();
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return 1;
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}
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const u64 title_id = std::stoull(hex_string, nullptr, 16);
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boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
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}
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else if (args.size())
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{
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boot = BootParameters::GenerateFromFile(
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args.front(), BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
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args.erase(args.begin());
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game_specified = true;
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}
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else
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{
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parser->print_help();
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return 0;
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}
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std::string user_directory;
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if (options.is_set("user"))
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user_directory = static_cast<const char*>(options.get("user"));
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UICommon::SetUserDirectory(user_directory);
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UICommon::Init();
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GCAdapter::Init();
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s_platform = GetPlatform(options);
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if (!s_platform || !s_platform->Init())
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{
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fprintf(stderr, "No platform found, or failed to initialize.\n");
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return 1;
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}
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if (save_state_path && !game_specified)
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{
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fprintf(stderr, "A save state cannot be loaded without specifying a game to launch.\n");
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return 1;
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}
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Core::AddOnStateChangedCallback([](Core::State state) {
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if (state == Core::State::Uninitialized)
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s_platform->Stop();
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});
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#ifdef _WIN32
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signal(SIGINT, signal_handler);
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signal(SIGTERM, signal_handler);
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#else
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// Shut down cleanly on SIGINT and SIGTERM
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struct sigaction sa;
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sa.sa_handler = signal_handler;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGTERM, &sa, nullptr);
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#endif
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DolphinAnalytics::Instance().ReportDolphinStart("nogui");
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if (!BootManager::BootCore(std::move(boot), s_platform->GetWindowSystemInfo()))
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{
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fprintf(stderr, "Could not boot the specified file\n");
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return 1;
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}
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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#endif
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s_platform->MainLoop();
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Core::Stop();
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Core::Shutdown();
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s_platform.reset();
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UICommon::Shutdown();
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return 0;
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}
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#ifdef _WIN32
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int wmain(int, wchar_t*[], wchar_t*[])
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{
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std::vector<std::string> args = CommandLineToUtf8Argv(GetCommandLineW());
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const int argc = static_cast<int>(args.size());
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std::vector<char*> argv(args.size());
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for (size_t i = 0; i < args.size(); ++i)
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argv[i] = args[i].data();
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return main(argc, argv.data());
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}
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#undef main
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#endif
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