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During emulation, when LocalGame has a value but CurrentRun doesn't, we want to read from LocalGame, not CurrentRun. This change exposes a LAYER_ACTIVE option that handles this correctly. |
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.. | ||
app | ||
gradle/wrapper | ||
jni | ||
.gitignore | ||
build.gradle | ||
code-style-java.xml | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |