mirror of
https://github.com/dolphin-emu/dolphin.git
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287758f15d
Only enables the config button when the shader options available to it
228 lines
6.5 KiB
C++
228 lines
6.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <map>
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#include <string>
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#include <vector>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/msgdlg.h>
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#include <wx/radiobut.h>
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/translation.h>
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#include <wx/window.h>
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#include "Common/CommonTypes.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "DolphinWX/PostProcessingConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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class wxBoxSizer;
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class wxControl;
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class wxPanel;
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template <typename W>
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class BoolSetting : public W
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{
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public:
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BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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ev.Skip();
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}
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private:
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bool &m_setting;
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const bool m_reverse;
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};
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typedef BoolSetting<wxCheckBox> SettingCheckBox;
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typedef BoolSetting<wxRadioButton> SettingRadioButton;
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template <typename T>
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class IntegerSetting : public wxSpinCtrl
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{
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public:
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IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = ev.GetInt();
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ev.Skip();
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}
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private:
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T& m_setting;
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};
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typedef IntegerSetting<u32> U32Setting;
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class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = nullptr, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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private:
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int &m_setting;
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};
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class VideoConfigDiag : public wxDialog
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{
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public:
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VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
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protected:
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void Event_Backend(wxCommandEvent &ev)
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{
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VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
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if (g_video_backend != new_backend)
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{
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bool do_switch = !Core::IsRunning();
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if (new_backend->GetName() == "Software Renderer")
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{
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do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."),
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_("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, wxGetActiveWindow()));
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}
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if (do_switch)
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{
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// TODO: Only reopen the dialog if the software backend is
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// selected (make sure to reinitialize backend info)
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// reopen the dialog
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Close();
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g_video_backend = new_backend;
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
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g_video_backend->ShowConfig(GetParent());
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}
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else
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{
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// Select current backend again
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choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
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}
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}
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ev.Skip();
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}
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void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
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void Event_DisplayResolution(wxCommandEvent &ev);
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void Event_ProgressiveScan(wxCommandEvent &ev)
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{
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", ev.GetInt());
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SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive = ev.IsChecked();
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ev.Skip();
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}
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void Event_Stc(wxCommandEvent &ev)
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{
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int samples[] = { 0, 512, 128 };
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vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
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ev.Skip();
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}
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void Event_PPShader(wxCommandEvent &ev)
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{
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const int sel = ev.GetInt();
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if (sel)
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vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
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else
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vconfig.sPostProcessingShader.clear();
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// Should we enable the configuration button?
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PostProcessingShaderConfiguration postprocessing_shader;
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postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
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button_config_pp->Enable(postprocessing_shader.HasOptions());
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ev.Skip();
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}
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void Event_ConfigurePPShader(wxCommandEvent &ev)
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{
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PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
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dialog.ShowModal();
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ev.Skip();
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}
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void Event_ClickClose(wxCommandEvent&);
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void Event_Close(wxCloseEvent&);
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// Enables/disables UI elements depending on current config
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void OnUpdateUI(wxUpdateUIEvent& ev)
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{
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// Anti-aliasing
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choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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// Borderless Fullscreen
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borderless_fullscreen->Enable(vconfig.backend_info.bSupportsExclusiveFullscreen);
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borderless_fullscreen->Show(vconfig.backend_info.bSupportsExclusiveFullscreen);
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// EFB copy
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efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
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efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
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cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
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// XFB
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virtual_xfb->Enable(vconfig.bUseXFB);
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real_xfb->Enable(vconfig.bUseXFB);
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ev.Skip();
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}
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// Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl
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SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
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SettingChoice* CreateChoice(wxWindow* parent, int& setting, const wxString& description, int num = 0, const wxString choices[] = nullptr, long style = 0);
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SettingRadioButton* CreateRadioButton(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
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// Same as above but only connects enter/leave window events
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wxControl* RegisterControl(wxControl* const control, const wxString& description);
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void Evt_EnterControl(wxMouseEvent& ev);
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void Evt_LeaveControl(wxMouseEvent& ev);
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void CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer);
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wxChoice* choice_backend;
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wxChoice* choice_display_resolution;
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wxStaticText* text_aamode;
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SettingChoice* choice_aamode;
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wxButton* button_config_pp;
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SettingCheckBox* borderless_fullscreen;
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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std::map<wxWindow*, wxString> ctrl_descs; // maps setting controls to their descriptions
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std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects
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VideoConfig &vconfig;
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std::string ininame;
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};
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