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Rerendering the entire Achievements dialog every EmulationStateChanged signal is far too often when it turns out that signal fires multiple times to confirm game close, for example. This change results in only the settings changing on EmulationStateChanged, and having the Hardcore mode toggle (which DOES require redrawing the entire dialog) emit its own signal alongside EmulationStateChanged. |
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.. | ||
AchievementBox.cpp | ||
AchievementBox.h | ||
AchievementHeaderWidget.cpp | ||
AchievementHeaderWidget.h | ||
AchievementLeaderboardWidget.cpp | ||
AchievementLeaderboardWidget.h | ||
AchievementProgressWidget.cpp | ||
AchievementProgressWidget.h | ||
AchievementSettingsWidget.cpp | ||
AchievementSettingsWidget.h | ||
AchievementsWindow.cpp | ||
AchievementsWindow.h |