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https://github.com/dolphin-emu/dolphin.git
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9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/TextureConverterShaderGen.h"
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namespace Vulkan
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{
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class TextureConverter;
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class StateTracker;
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class Texture2D;
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class VKTexture;
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache();
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~TextureCache();
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static TextureCache* GetInstance();
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TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
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bool Initialize();
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bool CompileShaders() override;
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void DeleteShaders() override;
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void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
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TLUTFormat format) override;
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) override;
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bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override;
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void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
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TextureFormat format, u32 width, u32 height, u32 aligned_width,
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u32 aligned_height, u32 row_stride, const u8* palette,
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TLUTFormat palette_format) override;
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VkShaderModule GetCopyShader() const;
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StreamBuffer* GetTextureUploadBuffer() const;
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private:
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) override;
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std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
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std::unique_ptr<TextureConverter> m_texture_converter;
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VkShaderModule m_copy_shader = VK_NULL_HANDLE;
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std::map<TextureConversionShaderGen::TCShaderUid, VkShaderModule> m_efb_copy_to_tex_shaders;
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};
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} // namespace Vulkan
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