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GameTracker's usage of GameFileCache is thread-safe even without using a mutex. All of its access to GameFileCache happens on the thread m_load_thread, except for the call to GameFileCache::Load, which finishes before m_load_thread starts executing. |
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.. | ||
GameFile.cpp | ||
GameFile.h | ||
GameFileCache.cpp | ||
GameFileCache.h | ||
GameList.cpp | ||
GameList.h | ||
GameListModel.cpp | ||
GameListModel.h | ||
GameTracker.cpp | ||
GameTracker.h | ||
GridProxyModel.cpp | ||
GridProxyModel.h | ||
ListProxyModel.cpp | ||
ListProxyModel.h |