mirror of
https://github.com/dolphin-emu/dolphin.git
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170 lines
3.8 KiB
C++
170 lines
3.8 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <QMenu>
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#include <QMenuBar>
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#include "DolphinQt2/GameList/GameFile.h"
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namespace Core
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{
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enum class State;
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}
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namespace DiscIO
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{
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enum class Region;
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};
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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public:
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explicit MenuBar(QWidget* parent = nullptr);
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void UpdateStateSlotMenu();
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void UpdateToolsMenu(bool emulation_started);
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signals:
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// File
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void Open();
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void Exit();
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StartNetPlay();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void BootWiiSystemMenu();
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void ImportNANDBackup();
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void PerformOnlineUpdate(const std::string& region);
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// Tools
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void BootGameCubeIPL(DiscIO::Region region);
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void ShowFIFOPlayer();
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void ShowAboutDialog();
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void ConnectWiiRemote(int id);
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// Options
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void Configure();
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void ConfigureGraphics();
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void ConfigureAudio();
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void ConfigureControllers();
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void ConfigureHotkeys();
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// View
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void ShowList();
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void ShowGrid();
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void ColumnVisibilityToggled(const QString& row, bool visible);
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void GameListPlatformVisibilityToggled(const QString& row, bool visible);
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void GameListRegionVisibilityToggled(const QString& row, bool visible);
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// Movie
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void PlayRecording();
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void StartRecording();
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void StopRecording();
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void ExportRecording();
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void SelectionChanged(QSharedPointer<GameFile> game_file);
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void RecordingStatusChanged(bool recording);
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void ReadOnlyModeChanged(bool read_only);
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private:
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void OnEmulationStateChanged(Core::State state);
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void AddFileMenu();
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddListColumnsMenu(QMenu* view_menu);
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void AddShowPlatformsMenu(QMenu* view_menu);
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void AddShowRegionsMenu(QMenu* view_menu);
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void AddOptionsMenu();
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void AddToolsMenu();
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void AddHelpMenu();
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void AddMovieMenu();
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void InstallWAD();
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void ImportWiiSave();
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void ExportWiiSaves();
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void CheckNAND();
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void NANDExtractCertificates();
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void OnSelectionChanged(QSharedPointer<GameFile> game_file);
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void OnRecordingStatusChanged(bool recording);
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void OnReadOnlyModeChanged(bool read_only);
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void OnDebugModeToggled(bool enabled);
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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// Tools
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QAction* m_wad_install_action;
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QMenu* m_perform_online_update_menu;
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QAction* m_perform_online_update_for_current_region;
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QAction* m_ntscj_ipl;
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QAction* m_ntscu_ipl;
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QAction* m_pal_ipl;
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QAction* m_import_backup;
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QAction* m_check_nand;
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QAction* m_extract_certificates;
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std::array<QAction*, 5> m_wii_remotes;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QAction* m_boot_sysmenu;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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// Movie
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QAction* m_recording_export;
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QAction* m_recording_play;
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QAction* m_recording_start;
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QAction* m_recording_stop;
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QAction* m_recording_read_only;
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// View
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QAction* m_show_registers;
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QAction* m_show_watch;
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QAction* m_show_breakpoints;
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};
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