mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
84 lines
3.5 KiB
C++
84 lines
3.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
class GFXDebuggerBase
|
|
{
|
|
public:
|
|
virtual ~GFXDebuggerBase() {}
|
|
// if paused, debugging functions can be enabled
|
|
virtual void OnPause() {}
|
|
virtual void OnContinue() {}
|
|
void DumpPixelShader(const std::string& path);
|
|
void DumpVertexShader(const std::string& path);
|
|
void DumpPixelShaderConstants(const std::string& path);
|
|
void DumpVertexShaderConstants(const std::string& path);
|
|
void DumpTextures(const std::string& path);
|
|
void DumpFrameBuffer(const std::string& path);
|
|
void DumpGeometry(const std::string& path);
|
|
void DumpVertexDecl(const std::string& path);
|
|
void DumpMatrices(const std::string& path);
|
|
void DumpStats(const std::string& path);
|
|
};
|
|
|
|
enum PauseEvent
|
|
{
|
|
NOT_PAUSE = 0,
|
|
NEXT_FRAME = 1 << 0,
|
|
NEXT_FLUSH = 1 << 1,
|
|
|
|
NEXT_PIXEL_SHADER_CHANGE = 1 << 2,
|
|
NEXT_VERTEX_SHADER_CHANGE = 1 << 3,
|
|
NEXT_TEXTURE_CHANGE = 1 << 4,
|
|
NEXT_NEW_TEXTURE = 1 << 5,
|
|
|
|
NEXT_XFB_CMD = 1 << 6, // TODO
|
|
NEXT_EFB_CMD = 1 << 7, // TODO
|
|
|
|
NEXT_MATRIX_CMD = 1 << 8, // TODO
|
|
NEXT_VERTEX_CMD = 1 << 9, // TODO
|
|
NEXT_TEXTURE_CMD = 1 << 10, // TODO
|
|
NEXT_LIGHT_CMD = 1 << 11, // TODO
|
|
NEXT_FOG_CMD = 1 << 12, // TODO
|
|
|
|
NEXT_SET_TLUT = 1 << 13, // TODO
|
|
|
|
NEXT_ERROR = 1 << 14, // TODO
|
|
};
|
|
|
|
extern GFXDebuggerBase* g_pdebugger;
|
|
extern volatile bool GFXDebuggerPauseFlag;
|
|
extern volatile PauseEvent GFXDebuggerToPauseAtNext;
|
|
extern volatile int GFXDebuggerEventToPauseCount;
|
|
void ContinueGFXDebugger();
|
|
void GFXDebuggerCheckAndPause(bool update);
|
|
void GFXDebuggerToPause(bool update);
|
|
void GFXDebuggerUpdateScreen();
|
|
|
|
#define GFX_DEBUGGER_PAUSE_AT(event, update) \
|
|
{ \
|
|
if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount <= 0) || \
|
|
GFXDebuggerPauseFlag) \
|
|
GFXDebuggerToPause(update); \
|
|
}
|
|
#define GFX_DEBUGGER_PAUSE_LOG_AT(event, update, dumpfunc) \
|
|
{ \
|
|
if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount <= 0) || \
|
|
GFXDebuggerPauseFlag) \
|
|
{ \
|
|
{dumpfunc}; \
|
|
GFXDebuggerToPause(update); \
|
|
} \
|
|
}
|
|
#define GFX_DEBUGGER_LOG_AT(event, dumpfunc) \
|
|
{ \
|
|
if ((GFXDebuggerToPauseAtNext & event)) \
|
|
{ \
|
|
{dumpfunc}; \
|
|
} \
|
|
}
|