dolphin/Source/Core/VideoCommon/Src
2013-03-02 15:33:32 -06:00
..
OpenCL Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
AVIDump.cpp Buildfix. 2013-02-26 19:59:33 -06:00
AVIDump.h Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
BPFunctions.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
BPFunctions.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Merge branch 'master' into perfqueries. 2013-03-01 01:07:34 +01:00
BPStructs.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail. 2012-03-18 22:54:58 -03:00
CommandProcessor.h Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail. 2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
DataReader.h Simplify the SSSE3 code for better understanding. 2011-01-11 07:25:36 +00:00
Debugger.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.h Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback. 2011-02-08 00:28:28 +00:00
EmuWindow.cpp Remove some old nonsense. 2013-02-07 23:52:50 -06:00
EmuWindow.h fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Fifo.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Fifo.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GenericDLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
GenericTextureDecoder.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
HiresTextures.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
HiresTextures.h TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
ImageWrite.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
ImageWrite.h Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
MainBase.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h Some cleanups. 2013-03-01 01:31:57 +01:00
OpcodeDecoding.cpp Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one. 2012-08-05 04:24:08 +02:00
OpcodeDecoding.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
OpenCL.cpp Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
OpenCL.h Fix *BSD build. 2011-01-31 03:02:23 +00:00
PerfQueryBase.cpp OGL: Implement pixel metrics (untested) 2012-08-26 20:26:10 +02:00
PerfQueryBase.h Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
PixelEngine.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
PixelEngine.h D3D11: Implement some PE pixel performance metrics. 2012-08-26 20:26:10 +02:00
PixelShaderGen.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
PixelShaderGen.h Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
RenderBase.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp also don't cleanup efb copys on efb2ram 2013-03-01 11:31:52 +01:00
TextureCacheBase.h Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
TextureConversionShader.cpp Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch. 2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp Fix a typo in the indexed color vertex loader 2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
VertexLoader.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
VertexManagerBase.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
VertexShaderGen.h D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp change projection_type to u32 2013-01-24 13:10:13 +01:00
VertexShaderManager.h Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
VideoCommon.h Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
VideoConfig.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
VideoConfig.h Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
VideoState.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VideoState.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
x64DLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64TextureDecoder.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h