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fa208c4acd
canonicalPath is orders of magnitude slower as it has to perform actual disk I/O to resolve symlinks, which makes sorting by this column ridiculously slow for large game lists, especially if the games are on a NAS. We probably don't need that, simply resolving relative paths should be sufficient. |
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.. | ||
GameList.cpp | ||
GameList.h | ||
GameListModel.cpp | ||
GameListModel.h | ||
GameTracker.cpp | ||
GameTracker.h | ||
GridProxyModel.cpp | ||
GridProxyModel.h | ||
ListProxyModel.cpp | ||
ListProxyModel.h |