dolphin/Source/Core
2010-02-17 19:10:31 +00:00
..
AudioCommon Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices 2010-02-12 16:40:13 +00:00
Common Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
Core Minor tweaks to fullscreen in linux, and make FullScr button in GUI work. 2010-02-17 17:53:08 +00:00
DebuggerUICommon Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently 2010-01-20 11:49:11 +00:00
DebuggerWX Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho. 2010-02-12 19:28:51 +00:00
DiscIO More memory leak fixing. 2010-02-17 07:15:39 +00:00
DolphinWX Minor tweaks to fullscreen in linux, and make FullScr button in GUI work. 2010-02-17 17:53:08 +00:00
DSPCore DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when this is supposed to be used) 2010-02-17 19:10:31 +00:00
InputCommon Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
VideoCommon Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00