mirror of
https://github.com/dolphin-emu/dolphin.git
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197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoConfig.h"
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#include "Host.h"
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "GLInterface.h"
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#include "WGL.h"
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#include "EmuWindow.h"
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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static HINSTANCE dllHandle = NULL; // Handle to OpenGL32.dll
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// typedef from wglext.h
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typedef BOOL(WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
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static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
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void cInterfaceWGL::SwapInterval(int Interval)
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{
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if (wglSwapIntervalEXT)
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wglSwapIntervalEXT(Interval);
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else
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ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
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}
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void cInterfaceWGL::Swap()
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{
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SwapBuffers(hDC);
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}
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void* cInterfaceWGL::GetFuncAddress(std::string name)
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{
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void* func = (void*)wglGetProcAddress((LPCSTR)name.c_str());
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if (func == NULL)
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func = (void*)GetProcAddress(dllHandle, (LPCSTR)name.c_str());
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return func;
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}
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// Draw messages on top of the screen
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bool cInterfaceWGL::PeekMessages()
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{
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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}
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// Show the current FPS
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void cInterfaceWGL::UpdateFPSDisplay(const char *text)
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{
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TCHAR temp[512];
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swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text);
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EmuWindow::SetWindowText(temp);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceWGL::Create(void *&window_handle)
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{
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int _tx, _ty, _twidth, _theight;
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Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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// Control window size and picture scaling
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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#ifdef _WIN32
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dllHandle = LoadLibrary(TEXT("OpenGL32.dll"));
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#endif
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Please wait..."));
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if (window_handle == NULL)
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{
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Host_SysMessage("failed to create window");
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return false;
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}
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLInterface->GetFuncAddress("wglSwapIntervalEXT");
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// Show the window
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EmuWindow::Show();
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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0, // 0Bit Z-Buffer (Depth Buffer)
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0, // 0bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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int PixelFormat; // Holds The Results After Searching For A Match
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if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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return false;
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}
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if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
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PanicAlert("(2) Can't find a suitable PixelFormat.");
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return false;
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}
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if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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PanicAlert("(3) Can't set the PixelFormat.");
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return false;
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}
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if (!(hRC = wglCreateContext(hDC))) {
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PanicAlert("(4) Can't create an OpenGL rendering context.");
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return false;
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}
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return true;
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}
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bool cInterfaceWGL::MakeCurrent()
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{
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return wglMakeCurrent(hDC, hRC) ? true : false;
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}
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bool cInterfaceWGL::ClearCurrent()
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{
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return wglMakeCurrent(hDC, NULL) ? true : false;
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}
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// Update window width, size and etc. Called from Render.cpp
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void cInterfaceWGL::Update()
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{
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RECT rcWindow;
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if (!EmuWindow::GetParentWnd())
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{
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// We are not rendering to a child window - use client size.
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GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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}
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else
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{
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// We are rendering to a child window - use parent size.
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GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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}
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// Get the new window width and height
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// See below for documentation
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int width = rcWindow.right - rcWindow.left;
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int height = rcWindow.bottom - rcWindow.top;
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// If we are rendering to a child window
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if (EmuWindow::GetParentWnd() != 0 &&
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(s_backbuffer_width != width || s_backbuffer_height != height) &&
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width >= 4 && height >= 4)
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{
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::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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s_backbuffer_width = width;
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s_backbuffer_height = height;
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}
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}
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// Close backend
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void cInterfaceWGL::Shutdown()
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{
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if (hRC)
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{
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if (!wglMakeCurrent(NULL, NULL))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (!wglDeleteContext(hRC))
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ERROR_LOG(VIDEO, "Attempt to release rendering context failed.");
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hRC = NULL;
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}
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
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{
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ERROR_LOG(VIDEO, "Attempt to release device context failed.");
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hDC = NULL;
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}
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}
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