dolphin/Source/Core/VideoBackends/D3D
2024-10-02 19:22:16 -05:00
..
CMakeLists.txt Implement AbstractGfx for Dx11 2023-01-31 19:41:24 +13:00
D3DBase.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3DBase.h Make all custom fmt::formatter's format functions const 2022-01-13 11:11:08 -08:00
D3DBoundingBox.cpp Remove redundant semicolons 2024-08-20 14:59:54 +02:00
D3DBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
D3DGfx.cpp VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
D3DGfx.h VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
D3DMain.cpp D3D: Remove Windows 7 mention in logic ops warning 2023-07-11 22:41:51 +02:00
D3DNativeVertexFormat.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
D3DPerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3DPerfQuery.h VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
D3DState.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DState.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DSwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3DSwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DVertexManager.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DXPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DXPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DXShader.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
DXShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXTexture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
DXTexture.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00