dolphin/Source/Core/DolphinWX/Android/ButtonManager.cpp
Ryan Houdek 29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00

239 lines
6.9 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <unordered_map>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Thread.h"
#include "DolphinWX/Android/ButtonManager.h"
namespace ButtonManager
{
const std::string touchScreenKey = "Touchscreen";
std::unordered_map<std::string, InputDevice*> m_controllers;
std::vector<std::string> configStrings = {
"InputA",
"InputB",
"InputStart",
"InputX",
"InputY",
"InputZ",
"DPadUp",
"DPadDown",
"DPadLeft",
"DPadRight",
"MainUp",
"MainDown",
"MainLeft",
"MainRight",
"CStickUp",
"CStickDown",
"CStickLeft",
"CStickRight",
"InputL",
"InputR"
};
std::vector<ButtonType> configTypes = {
BUTTON_A,
BUTTON_B,
BUTTON_START,
BUTTON_X,
BUTTON_Y,
BUTTON_Z,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
STICK_MAIN_UP,
STICK_MAIN_DOWN,
STICK_MAIN_LEFT,
STICK_MAIN_RIGHT,
STICK_C_UP,
STICK_C_DOWN,
STICK_C_LEFT,
STICK_C_RIGHT,
TRIGGER_L,
TRIGGER_R
};
static void AddBind(std::string dev, sBind *bind)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AddBind(bind);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AddBind(bind);
}
void Init()
{
// Initialize our touchScreenKey buttons
for (int a = 0; a < 4; ++a)
{
AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
}
// Init our controller bindings
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
for (u32 a = 0; a < configStrings.size(); ++a)
{
for (int padID = 0; padID < 4; ++padID)
{
std::ostringstream config;
config << configStrings[a] << "_" << padID;
BindType type;
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = '+';
std::string value;
ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
{
hasbind = true;
type = BIND_AXIS;
sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
}
else if (std::string::npos != value.find("Button"))
{
hasbind = true;
type = BIND_BUTTON;
sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
}
bool GetButtonPressed(int padID, ButtonType button)
{
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
for (const auto& ctrl : m_controllers)
pressed |= ctrl.second->ButtonValue(padID, button);
return pressed;
}
float GetAxisValue(int padID, ButtonType axis)
{
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
if (value == 0.0f)
{
for (const auto& ctrl : m_controllers)
{
value = ctrl.second->AxisValue(padID, axis);
if (value != 0.0f)
return value;
}
}
return value;
}
bool GamepadEvent(std::string dev, int button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
return it->second->PressEvent(button, action);
m_controllers[dev] = new InputDevice(dev);
return m_controllers[dev]->PressEvent(button, action);
}
void GamepadAxisEvent(std::string dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AxisEvent(axis, value);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AxisEvent(axis, value);
}
void Shutdown()
{
for (const auto& controller : m_controllers)
delete controller.second;
m_controllers.clear();
}
// InputDevice
bool InputDevice::PressEvent(int button, int action)
{
bool handled = false;
for (const auto& binding : _inputbinds)
{
if (binding.second->_bind == button)
{
if (binding.second->_bindtype == BIND_BUTTON)
_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
else
_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
handled = true;
}
}
return handled;
}
void InputDevice::AxisEvent(int axis, float value)
{
for (const auto& binding : _inputbinds)
{
if (binding.second->_bind == axis)
{
if (binding.second->_bindtype == BIND_AXIS)
_axises[binding.second->_buttontype] = value;
else
_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
}
}
}
bool InputDevice::ButtonValue(int padID, ButtonType button)
{
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
if (binding == _inputbinds.end())
return false;
if (binding->second->_bindtype == BIND_BUTTON)
return _buttons[binding->second->_buttontype];
else
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
}
float InputDevice::AxisValue(int padID, ButtonType axis)
{
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
if (binding == _inputbinds.end())
return 0.0f;
if (binding->second->_bindtype == BIND_AXIS)
return _axises[binding->second->_buttontype] * binding->second->_neg;
else
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
}
}