dolphin/Source/Core/InputCommon/Src
2010-09-16 05:09:29 +00:00
..
ControllerInterface ControllerInterface: DirectInput: Added support for Ramp and various Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble. 2010-09-16 05:09:29 +00:00
Configuration.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
ControllerEmu.cpp Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
ControllerEmu.h Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
DirectInputBase.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
DirectInputBase.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
GCPadStatus.h Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon. 2010-06-13 09:26:00 +00:00
InputCommon.h (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change. 2010-06-12 19:58:02 +00:00
InputConfig.cpp GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff. 2010-07-10 06:48:24 +00:00
InputConfig.h Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
SConscript Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
SDL_Util.cpp Hg: 2010-06-09 01:37:08 +00:00
SDL_Util.h Build GLEW, SDL and zlib as static libraries from Externals as with 2010-06-16 00:07:52 +00:00
UDPWiimote.cpp 9/10-bit accelerometer data interleaved with buttons 2010-08-24 08:48:09 +00:00
UDPWiimote.h UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants. 2010-07-19 10:36:30 +00:00
UDPWrapper.cpp UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants. 2010-07-19 10:36:30 +00:00
UDPWrapper.h Added nunchuck acceleration support to UDPWii . Moved some UDPWii stuff to the nunchuck attachment because I needed calibration data for the nunchuck... 2010-07-14 17:33:14 +00:00
X11InputBase.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
X11InputBase.h Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
XInput_Util.cpp Hg: 2010-06-09 01:37:08 +00:00
XInput_Util.h Hg: 2010-06-09 01:37:08 +00:00