mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-19 20:29:45 -06:00
922 lines
24 KiB
C++
922 lines
24 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official Git repository and contact information can be found at
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// https://github.com/dolphin-emu/dolphin
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#include "Common/Atomic.h"
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/GPFifo.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/MMIO.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/VideoBackendBase.h"
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#ifdef USE_GDBSTUB
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#include "Core/PowerPC/GDBStub.h"
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#endif
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namespace Memory
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{
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#define HW_PAGE_SIZE 4096
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// EFB RE
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/*
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GXPeekZ
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80322de8: rlwinm r0, r3, 2, 14, 29 (0003fffc) a = x << 2 & 0x3fffc
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80322dec: oris r0, r0, 0xC800 a |= 0xc8000000
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80322df0: rlwinm r3, r0, 0, 20, 9 (ffc00fff) x = a & 0xffc00fff
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80322df4: rlwinm r0, r4, 12, 4, 19 (0ffff000) a = (y << 12) & 0x0ffff000;
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80322df8: or r0, r3, r0 a |= x;
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80322dfc: rlwinm r0, r0, 0, 10, 7 (ff3fffff) a &= 0xff3fffff
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80322e00: oris r3, r0, 0x0040 x = a | 0x00400000
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80322e04: lwz r0, 0 (r3) r0 = *r3
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80322e08: stw r0, 0 (r5) z =
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80322e0c: blr
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*/
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// =================================
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// From Memmap.cpp
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// ----------------
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// Overloaded byteswap functions, for use within the templated functions below.
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inline u8 bswap(u8 val) { return val; }
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inline s8 bswap(s8 val) { return val; }
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inline u16 bswap(u16 val) { return Common::swap16(val); }
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inline s16 bswap(s16 val) { return Common::swap16(val); }
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inline u32 bswap(u32 val) { return Common::swap32(val); }
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inline u64 bswap(u64 val) { return Common::swap64(val); }
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// =================
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// Nasty but necessary. Super Mario Galaxy pointer relies on this stuff.
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static u32 EFB_Read(const u32 addr)
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{
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u32 var = 0;
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// Convert address to coordinates. It's possible that this should be done
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// differently depending on color depth, especially regarding PEEK_COLOR.
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int x = (addr & 0xfff) >> 2;
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int y = (addr >> 12) & 0x3ff;
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if (addr & 0x00400000)
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{
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var = g_video_backend->Video_AccessEFB(PEEK_Z, x, y, 0);
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DEBUG_LOG(MEMMAP, "EFB Z Read @ %i, %i\t= 0x%08x", x, y, var);
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}
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else
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{
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var = g_video_backend->Video_AccessEFB(PEEK_COLOR, x, y, 0);
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DEBUG_LOG(MEMMAP, "EFB Color Read @ %i, %i\t= 0x%08x", x, y, var);
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}
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return var;
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}
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static void EFB_Write(u32 data, u32 addr)
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{
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int x = (addr & 0xfff) >> 2;
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int y = (addr >> 12) & 0x3ff;
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if (addr & 0x00400000)
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{
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g_video_backend->Video_AccessEFB(POKE_Z, x, y, data);
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DEBUG_LOG(MEMMAP, "EFB Z Write %08x @ %i, %i", data, x, y);
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}
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else
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{
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g_video_backend->Video_AccessEFB(POKE_COLOR, x, y, data);
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DEBUG_LOG(MEMMAP, "EFB Color Write %08x @ %i, %i", data, x, y);
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}
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}
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static void GenerateDSIException(u32 _EffectiveAddress, bool _bWrite);
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template <XCheckTLBFlag flag, typename T>
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__forceinline T ReadFromHardware(const u32 em_address)
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{
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int segment = em_address >> 28;
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// Quick check for an address that can't meet any of the following conditions,
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// to speed up the MMU path.
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if (!BitSet32(0xCFC)[segment])
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{
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// TODO: Figure out the fastest order of tests for both read and write (they are probably different).
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if ((em_address & 0xC8000000) == 0xC8000000)
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{
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if (em_address < 0xcc000000)
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return EFB_Read(em_address);
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else
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return (T)mmio_mapping->Read<typename std::make_unsigned<T>::type>(em_address);
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}
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else if (segment == 0x8 || segment == 0xC || segment == 0x0)
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{
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return bswap((*(const T*)&m_pRAM[em_address & RAM_MASK]));
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}
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else if (m_pEXRAM && (segment == 0x9 || segment == 0xD || segment == 0x1))
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{
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return bswap((*(const T*)&m_pEXRAM[em_address & EXRAM_MASK]));
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}
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else if (segment == 0xE && (em_address < (0xE0000000 + L1_CACHE_SIZE)))
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{
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return bswap((*(const T*)&m_pL1Cache[em_address & L1_CACHE_MASK]));
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}
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}
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if (bFakeVMEM && (segment == 0x7 || segment == 0x4))
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{
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// fake VMEM
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return bswap((*(const T*)&m_pFakeVMEM[em_address & FAKEVMEM_MASK]));
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}
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// MMU: Do page table translation
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u32 tlb_addr = TranslateAddress<flag>(em_address);
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if (tlb_addr == 0)
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{
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if (flag == FLAG_READ)
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GenerateDSIException(em_address, false);
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return 0;
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}
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// Handle loads that cross page boundaries (ewwww)
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// The alignment check isn't strictly necessary, but since this is a rare slow path, it provides a faster
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// (1 instruction on x86) bailout.
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if (sizeof(T) > 1 && (em_address & (sizeof(T) - 1)) && (em_address & (HW_PAGE_SIZE - 1)) > HW_PAGE_SIZE - sizeof(T))
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{
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// This could be unaligned down to the byte level... hopefully this is rare, so doing it this
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// way isn't too terrible.
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// TODO: floats on non-word-aligned boundaries should technically cause alignment exceptions.
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// Note that "word" means 32-bit, so paired singles or doubles might still be 32-bit aligned!
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u32 em_address_next_page = (em_address + sizeof(T) - 1) & ~(HW_PAGE_SIZE - 1);
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u32 tlb_addr_next_page = TranslateAddress<flag>(em_address_next_page);
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if (tlb_addr == 0 || tlb_addr_next_page == 0)
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{
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if (flag == FLAG_READ)
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GenerateDSIException(em_address_next_page, false);
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return 0;
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}
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T var = 0;
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for (u32 addr = em_address; addr < em_address + sizeof(T); addr++, tlb_addr++)
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{
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if (addr == em_address_next_page)
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tlb_addr = tlb_addr_next_page;
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var = (var << 8) | Memory::base[tlb_addr];
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}
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return var;
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}
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// The easy case!
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return bswap(*(const T*)&Memory::base[tlb_addr]);
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}
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template <XCheckTLBFlag flag, typename T>
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__forceinline void WriteToHardware(u32 em_address, const T data)
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{
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int segment = em_address >> 28;
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// Quick check for an address that can't meet any of the following conditions,
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// to speed up the MMU path.
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if (!BitSet32(0xCFC)[segment])
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{
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// First, let's check for FIFO writes, since they are probably the most common
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// reason we end up in this function:
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if ((em_address & 0xFFFFF000) == 0xCC008000)
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{
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switch (sizeof(T))
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{
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case 1: GPFifo::Write8((u8)data, em_address); return;
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case 2: GPFifo::Write16((u16)data, em_address); return;
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case 4: GPFifo::Write32((u32)data, em_address); return;
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case 8: GPFifo::Write64((u64)data, em_address); return;
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}
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}
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if ((em_address & 0xC8000000) == 0xC8000000)
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{
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if (em_address < 0xcc000000)
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{
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// TODO: This only works correctly for 32-bit writes.
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EFB_Write((u32)data, em_address);
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return;
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}
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else
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{
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mmio_mapping->Write(em_address, data);
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return;
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}
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}
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else if (segment == 0x8 || segment == 0xC || segment == 0x0)
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{
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*(T*)&m_pRAM[em_address & RAM_MASK] = bswap(data);
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return;
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}
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else if (m_pEXRAM && (segment == 0x9 || segment == 0xD || segment == 0x1))
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{
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*(T*)&m_pEXRAM[em_address & EXRAM_MASK] = bswap(data);
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return;
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}
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else if (segment == 0xE && (em_address < (0xE0000000 + L1_CACHE_SIZE)))
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{
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*(T*)&m_pL1Cache[em_address & L1_CACHE_MASK] = bswap(data);
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return;
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}
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}
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if (bFakeVMEM && (segment == 0x7 || segment == 0x4))
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{
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// fake VMEM
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*(T*)&m_pFakeVMEM[em_address & FAKEVMEM_MASK] = bswap(data);
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return;
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}
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// MMU: Do page table translation
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u32 tlb_addr = TranslateAddress<flag>(em_address);
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if (tlb_addr == 0)
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{
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if (flag == FLAG_WRITE)
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GenerateDSIException(em_address, true);
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return;
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}
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// Handle stores that cross page boundaries (ewwww)
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if (sizeof(T) > 1 && (em_address & (sizeof(T) - 1)) && (em_address & (HW_PAGE_SIZE - 1)) > HW_PAGE_SIZE - sizeof(T))
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{
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T val = bswap(data);
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// We need to check both addresses before writing in case there's a DSI.
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u32 em_address_next_page = (em_address + sizeof(T) - 1) & ~(HW_PAGE_SIZE - 1);
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u32 tlb_addr_next_page = TranslateAddress<flag>(em_address_next_page);
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if (tlb_addr_next_page == 0)
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{
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if (flag == FLAG_WRITE)
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GenerateDSIException(em_address_next_page, true);
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return;
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}
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for (u32 addr = em_address; addr < em_address + sizeof(T); addr++, tlb_addr++, val >>= 8)
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{
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if (addr == em_address_next_page)
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tlb_addr = tlb_addr_next_page;
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Memory::base[tlb_addr] = (u8)val;
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}
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return;
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}
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// The easy case!
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*(T*)&Memory::base[tlb_addr] = bswap(data);
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}
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// =====================
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// =================================
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/* These functions are primarily called by the Interpreter functions and are routed to the correct
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location through ReadFromHardware and WriteToHardware */
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// ----------------
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static void GenerateISIException(u32 effective_address);
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u32 Read_Opcode(u32 address)
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{
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if (address == 0x00000000)
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{
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// FIXME use assert?
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PanicAlert("Program tried to read an opcode from [00000000]. It has crashed.");
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return 0x00000000;
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bMMU &&
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(address & ADDR_MASK_MEM1))
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{
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// TODO: Check for MSR instruction address translation flag before translating
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u32 tlb_addr = TranslateAddress<FLAG_OPCODE>(address);
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if (tlb_addr == 0)
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{
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GenerateISIException(address);
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return 0;
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}
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else
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{
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address = tlb_addr;
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}
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}
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return PowerPC::ppcState.iCache.ReadInstruction(address);
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}
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static __forceinline void Memcheck(u32 address, u32 var, bool write, int size)
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{
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#ifdef ENABLE_MEM_CHECK
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TMemCheck *mc = PowerPC::memchecks.GetMemCheck(address);
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if (mc)
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{
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mc->numHits++;
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mc->Action(&PowerPC::debug_interface, var, address, write, size, PC);
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}
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#endif
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}
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u8 Read_U8(const u32 address)
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{
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u8 var = ReadFromHardware<FLAG_READ, u8>(address);
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Memcheck(address, var, false, 1);
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return (u8)var;
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}
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u16 Read_U16(const u32 address)
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{
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u16 var = ReadFromHardware<FLAG_READ, u16>(address);
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Memcheck(address, var, false, 2);
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return (u16)var;
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}
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u32 Read_U32(const u32 address)
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{
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u32 var = ReadFromHardware<FLAG_READ, u32>(address);
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Memcheck(address, var, false, 4);
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return var;
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}
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u64 Read_U64(const u32 address)
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{
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u64 var = ReadFromHardware<FLAG_READ, u64>(address);
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Memcheck(address, (u32)var, false, 8);
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return var;
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}
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double Read_F64(const u32 address)
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{
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union
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{
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u64 i;
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double d;
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} cvt;
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cvt.i = Read_U64(address);
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return cvt.d;
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}
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float Read_F32(const u32 address)
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{
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union
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{
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u32 i;
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float d;
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} cvt;
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cvt.i = Read_U32(address);
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return cvt.d;
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}
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u32 Read_U8_ZX(const u32 address)
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{
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return (u32)Read_U8(address);
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}
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u32 Read_U16_ZX(const u32 address)
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{
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return (u32)Read_U16(address);
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}
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void Write_U8(const u8 var, const u32 address)
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{
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Memcheck(address, var, true, 1);
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WriteToHardware<FLAG_WRITE, u8>(address, var);
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}
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void Write_U16(const u16 var, const u32 address)
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{
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Memcheck(address, var, true, 2);
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WriteToHardware<FLAG_WRITE, u16>(address, var);
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}
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void Write_U16_Swap(const u16 var, const u32 address)
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{
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Memcheck(address, var, true, 2);
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Write_U16(Common::swap16(var), address);
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}
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void Write_U32(const u32 var, const u32 address)
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{
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Memcheck(address, var, true, 4);
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WriteToHardware<FLAG_WRITE, u32>(address, var);
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}
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void Write_U32_Swap(const u32 var, const u32 address)
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{
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Memcheck(address, var, true, 4);
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Write_U32(Common::swap32(var), address);
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}
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void Write_U64(const u64 var, const u32 address)
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{
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Memcheck(address, (u32)var, true, 8);
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WriteToHardware<FLAG_WRITE, u64>(address, var);
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}
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void Write_U64_Swap(const u64 var, const u32 address)
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{
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Memcheck(address, (u32)var, true, 8);
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Write_U64(Common::swap64(var), address);
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}
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void Write_F64(const double var, const u32 address)
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{
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union
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{
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u64 i;
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double d;
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} cvt;
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cvt.d = var;
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Write_U64(cvt.i, address);
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}
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u8 ReadUnchecked_U8(const u32 address)
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{
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u8 var = ReadFromHardware<FLAG_NO_EXCEPTION, u8>(address);
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return var;
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}
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u32 ReadUnchecked_U32(const u32 address)
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{
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u32 var = ReadFromHardware<FLAG_NO_EXCEPTION, u32>(address);
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return var;
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}
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void WriteUnchecked_U8(const u8 var, const u32 address)
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{
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WriteToHardware<FLAG_NO_EXCEPTION, u8>(address, var);
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}
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void WriteUnchecked_U32(const u32 var, const u32 address)
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{
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WriteToHardware<FLAG_NO_EXCEPTION, u32>(address, var);
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}
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void DMA_LCToMemory(const u32 memAddr, const u32 cacheAddr, const u32 numBlocks)
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{
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// TODO: It's not completely clear this is the right spot for this code;
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// what would happen if, for example, the DVD drive tried to write to the EFB?
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// TODO: This is terribly slow.
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// TODO: Refactor.
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// Avatar: The Last Airbender (GC) uses this for videos.
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if ((memAddr & 0x0F000000) == 0x08000000)
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{
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for (u32 i = 0; i < 32 * numBlocks; i+=4)
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{
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u32 data = bswap(*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)));
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EFB_Write(data, memAddr + i);
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}
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return;
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}
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// No known game uses this; here for completeness.
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// TODO: Refactor.
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if ((memAddr & 0x0F000000) == 0x0C000000)
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{
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for (u32 i = 0; i < 32 * numBlocks; i += 4)
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{
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u32 data = bswap(*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)));
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mmio_mapping->Write(memAddr + i, data);
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}
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return;
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}
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const u8* src = Memory::m_pL1Cache + (cacheAddr & 0x3FFFF);
|
|
u8* dst = Memory::GetPointer(memAddr);
|
|
if (dst == nullptr)
|
|
return;
|
|
|
|
memcpy(dst, src, 32 * numBlocks);
|
|
}
|
|
|
|
void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
|
|
{
|
|
const u8* src = Memory::GetPointer(memAddr);
|
|
u8* dst = Memory::m_pL1Cache + (cacheAddr & 0x3FFFF);
|
|
|
|
// No known game uses this; here for completeness.
|
|
// TODO: Refactor.
|
|
if ((memAddr & 0x0F000000) == 0x08000000)
|
|
{
|
|
for (u32 i = 0; i < 32 * numBlocks; i += 4)
|
|
{
|
|
u32 data = EFB_Read(memAddr + i);
|
|
*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)) = bswap(data);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// No known game uses this.
|
|
// TODO: Refactor.
|
|
if ((memAddr & 0x0F000000) == 0x0C000000)
|
|
{
|
|
for (u32 i = 0; i < 32 * numBlocks; i += 4)
|
|
{
|
|
u32 data = mmio_mapping->Read<u32>(memAddr + i);
|
|
*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)) = bswap(data);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (src == nullptr)
|
|
return;
|
|
|
|
memcpy(dst, src, 32 * numBlocks);
|
|
}
|
|
|
|
// *********************************************************************************
|
|
// Warning: Test Area
|
|
//
|
|
// This code is for TESTING and it works in interpreter mode ONLY. Some games (like
|
|
// COD iirc) work thanks to this basic TLB emulation.
|
|
// It is just a small hack and we have never spend enough time to finalize it.
|
|
// Cheers PearPC!
|
|
//
|
|
// *********************************************************************************
|
|
|
|
/*
|
|
* PearPC
|
|
* ppc_mmu.cc
|
|
*
|
|
* Copyright (C) 2003, 2004 Sebastian Biallas (sb@biallas.net)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License version 2 as
|
|
* published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
#define PPC_EXC_DSISR_PAGE (1<<30)
|
|
#define PPC_EXC_DSISR_PROT (1<<27)
|
|
#define PPC_EXC_DSISR_STORE (1<<25)
|
|
|
|
#define SDR1_HTABORG(v) (((v)>>16)&0xffff)
|
|
#define SDR1_HTABMASK(v) ((v)&0x1ff)
|
|
#define SDR1_PAGETABLE_BASE(v) ((v)&0xffff)
|
|
#define SR_T (1<<31)
|
|
#define SR_Ks (1<<30)
|
|
#define SR_Kp (1<<29)
|
|
#define SR_N (1<<28)
|
|
#define SR_VSID(v) ((v)&0xffffff)
|
|
#define SR_BUID(v) (((v)>>20)&0x1ff)
|
|
#define SR_CNTRL_SPEC(v) ((v)&0xfffff)
|
|
|
|
#define EA_SR(v) (((v)>>28)&0xf)
|
|
#define EA_PageIndex(v) (((v)>>12)&0xffff)
|
|
#define EA_Offset(v) ((v)&0xfff)
|
|
#define EA_API(v) (((v)>>22)&0x3f)
|
|
|
|
#define PA_RPN(v) (((v)>>12)&0xfffff)
|
|
#define PA_Offset(v) ((v)&0xfff)
|
|
|
|
#define PTE1_V (1<<31)
|
|
#define PTE1_VSID(v) (((v)>>7)&0xffffff)
|
|
#define PTE1_H (1<<6)
|
|
#define PTE1_API(v) ((v)&0x3f)
|
|
|
|
#define PTE2_RPN(v) ((v)&0xfffff000)
|
|
#define PTE2_R (1<<8)
|
|
#define PTE2_C (1<<7)
|
|
#define PTE2_WIMG(v) (((v)>>3)&0xf)
|
|
#define PTE2_PP(v) ((v)&3)
|
|
|
|
// Hey! these duplicate a structure in Gekko.h
|
|
union UPTE1
|
|
{
|
|
struct
|
|
{
|
|
u32 API : 6;
|
|
u32 H : 1;
|
|
u32 VSID : 24;
|
|
u32 V : 1;
|
|
};
|
|
u32 Hex;
|
|
};
|
|
|
|
union UPTE2
|
|
{
|
|
struct
|
|
{
|
|
u32 PP : 2;
|
|
u32 : 1;
|
|
u32 WIMG : 4;
|
|
u32 C : 1;
|
|
u32 R : 1;
|
|
u32 : 3;
|
|
u32 RPN : 20;
|
|
};
|
|
u32 Hex;
|
|
};
|
|
|
|
static void GenerateDSIException(u32 effectiveAddress, bool write)
|
|
{
|
|
// DSI exceptions are only supported in MMU mode.
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bMMU)
|
|
{
|
|
PanicAlertT("Invalid %s to 0x%08x, PC = 0x%08x ", write ? "Write to" : "Read from", effectiveAddress, PC);
|
|
return;
|
|
}
|
|
|
|
if (effectiveAddress)
|
|
PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE | PPC_EXC_DSISR_STORE;
|
|
else
|
|
PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE;
|
|
|
|
PowerPC::ppcState.spr[SPR_DAR] = effectiveAddress;
|
|
|
|
Common::AtomicOr(PowerPC::ppcState.Exceptions, EXCEPTION_DSI);
|
|
}
|
|
|
|
|
|
static void GenerateISIException(u32 _EffectiveAddress)
|
|
{
|
|
// Address of instruction could not be translated
|
|
NPC = _EffectiveAddress;
|
|
|
|
Common::AtomicOr(PowerPC::ppcState.Exceptions, EXCEPTION_ISI);
|
|
}
|
|
|
|
|
|
void SDRUpdated()
|
|
{
|
|
u32 htabmask = SDR1_HTABMASK(PowerPC::ppcState.spr[SPR_SDR]);
|
|
u32 x = 1;
|
|
u32 xx = 0;
|
|
int n = 0;
|
|
while ((htabmask & x) && (n < 9))
|
|
{
|
|
n++;
|
|
xx|=x;
|
|
x<<=1;
|
|
}
|
|
if (htabmask & ~xx)
|
|
{
|
|
return;
|
|
}
|
|
u32 htaborg = SDR1_HTABORG(PowerPC::ppcState.spr[SPR_SDR]);
|
|
if (htaborg & xx)
|
|
{
|
|
return;
|
|
}
|
|
PowerPC::ppcState.pagetable_base = htaborg<<16;
|
|
PowerPC::ppcState.pagetable_hashmask = ((xx<<10)|0x3ff);
|
|
}
|
|
|
|
enum TLBLookupResult
|
|
{
|
|
TLB_FOUND,
|
|
TLB_NOTFOUND,
|
|
TLB_UPDATE_C
|
|
};
|
|
|
|
static __forceinline TLBLookupResult LookupTLBPageAddress(const XCheckTLBFlag flag, const u32 vpa, u32 *paddr)
|
|
{
|
|
u32 tag = vpa >> HW_PAGE_INDEX_SHIFT;
|
|
PowerPC::tlb_entry *tlbe = &PowerPC::ppcState.tlb[flag == FLAG_OPCODE][tag & HW_PAGE_INDEX_MASK];
|
|
if (tlbe->tag[0] == tag)
|
|
{
|
|
// Check if C bit requires updating
|
|
if (flag == FLAG_WRITE)
|
|
{
|
|
UPTE2 PTE2;
|
|
PTE2.Hex = tlbe->pte[0];
|
|
if (PTE2.C == 0)
|
|
{
|
|
PTE2.C = 1;
|
|
tlbe->pte[0] = PTE2.Hex;
|
|
return TLB_UPDATE_C;
|
|
}
|
|
}
|
|
|
|
if (flag != FLAG_NO_EXCEPTION)
|
|
tlbe->recent = 0;
|
|
|
|
*paddr = tlbe->paddr[0] | (vpa & 0xfff);
|
|
|
|
return TLB_FOUND;
|
|
}
|
|
if (tlbe->tag[1] == tag)
|
|
{
|
|
// Check if C bit requires updating
|
|
if (flag == FLAG_WRITE)
|
|
{
|
|
UPTE2 PTE2;
|
|
PTE2.Hex = tlbe->pte[1];
|
|
if (PTE2.C == 0)
|
|
{
|
|
PTE2.C = 1;
|
|
tlbe->pte[1] = PTE2.Hex;
|
|
return TLB_UPDATE_C;
|
|
}
|
|
}
|
|
|
|
if (flag != FLAG_NO_EXCEPTION)
|
|
tlbe->recent = 1;
|
|
|
|
*paddr = tlbe->paddr[1] | (vpa & 0xfff);
|
|
|
|
return TLB_FOUND;
|
|
}
|
|
return TLB_NOTFOUND;
|
|
}
|
|
|
|
static __forceinline void UpdateTLBEntry(const XCheckTLBFlag flag, UPTE2 PTE2, const u32 address)
|
|
{
|
|
if (flag == FLAG_NO_EXCEPTION)
|
|
return;
|
|
|
|
int tag = address >> HW_PAGE_INDEX_SHIFT;
|
|
PowerPC::tlb_entry *tlbe = &PowerPC::ppcState.tlb[flag == FLAG_OPCODE][tag & HW_PAGE_INDEX_MASK];
|
|
int index = tlbe->recent == 0 && tlbe->tag[0] != TLB_TAG_INVALID;
|
|
tlbe->recent = index;
|
|
tlbe->paddr[index] = PTE2.RPN << HW_PAGE_INDEX_SHIFT;
|
|
tlbe->pte[index] = PTE2.Hex;
|
|
tlbe->tag[index] = tag;
|
|
}
|
|
|
|
void InvalidateTLBEntry(u32 address)
|
|
{
|
|
PowerPC::tlb_entry *tlbe = &PowerPC::ppcState.tlb[0][(address >> HW_PAGE_INDEX_SHIFT) & HW_PAGE_INDEX_MASK];
|
|
tlbe->tag[0] = TLB_TAG_INVALID;
|
|
tlbe->tag[1] = TLB_TAG_INVALID;
|
|
PowerPC::tlb_entry *tlbe_i = &PowerPC::ppcState.tlb[1][(address >> HW_PAGE_INDEX_SHIFT) & HW_PAGE_INDEX_MASK];
|
|
tlbe_i->tag[0] = TLB_TAG_INVALID;
|
|
tlbe_i->tag[1] = TLB_TAG_INVALID;
|
|
}
|
|
|
|
// Page Address Translation
|
|
static __forceinline u32 TranslatePageAddress(const u32 address, const XCheckTLBFlag flag)
|
|
{
|
|
// TLB cache
|
|
// This catches 99%+ of lookups in practice, so the actual page table entry code below doesn't benefit
|
|
// much from optimization.
|
|
u32 translatedAddress = 0;
|
|
TLBLookupResult res = LookupTLBPageAddress(flag , address, &translatedAddress);
|
|
if (res == TLB_FOUND)
|
|
return translatedAddress;
|
|
|
|
u32 sr = PowerPC::ppcState.sr[EA_SR(address)];
|
|
|
|
u32 offset = EA_Offset(address); // 12 bit
|
|
u32 page_index = EA_PageIndex(address); // 16 bit
|
|
u32 VSID = SR_VSID(sr); // 24 bit
|
|
u32 api = EA_API(address); // 6 bit (part of page_index)
|
|
|
|
// Direct access to the fastmem Arena
|
|
// FIXME: is this the best idea for clean code?
|
|
u8* base_mem = Memory::base;
|
|
|
|
// hash function no 1 "xor" .360
|
|
u32 hash = (VSID ^ page_index);
|
|
u32 pte1 = bswap((VSID << 7) | api | PTE1_V);
|
|
|
|
for (int hash_func = 0; hash_func < 2; hash_func++)
|
|
{
|
|
// hash function no 2 "not" .360
|
|
if (hash_func == 1)
|
|
{
|
|
hash = ~hash;
|
|
pte1 |= PTE1_H << 24;
|
|
}
|
|
|
|
u32 pteg_addr = ((hash & PowerPC::ppcState.pagetable_hashmask) << 6) | PowerPC::ppcState.pagetable_base;
|
|
|
|
for (int i = 0; i < 8; i++, pteg_addr += 8)
|
|
{
|
|
if (pte1 == *(u32*)&base_mem[pteg_addr])
|
|
{
|
|
UPTE2 PTE2;
|
|
PTE2.Hex = bswap((*(u32*)&base_mem[(pteg_addr + 4)]));
|
|
|
|
// set the access bits
|
|
switch (flag)
|
|
{
|
|
case FLAG_NO_EXCEPTION: break;
|
|
case FLAG_READ: PTE2.R = 1; break;
|
|
case FLAG_WRITE: PTE2.R = 1; PTE2.C = 1; break;
|
|
case FLAG_OPCODE: PTE2.R = 1; break;
|
|
}
|
|
|
|
if (flag != FLAG_NO_EXCEPTION)
|
|
*(u32*)&base_mem[(pteg_addr + 4)] = bswap(PTE2.Hex);
|
|
|
|
// We already updated the TLB entry if this was caused by a C bit.
|
|
if (res != TLB_UPDATE_C)
|
|
UpdateTLBEntry(flag, PTE2, address);
|
|
|
|
return (PTE2.RPN << 12) | offset;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#define BATU_BEPI(v) ((v)&0xfffe0000)
|
|
#define BATU_BL(v) (((v)&0x1ffc)>>2)
|
|
#define BATU_Vs (1<<1)
|
|
#define BATU_Vp (1)
|
|
#define BATL_BRPN(v) ((v)&0xfffe0000)
|
|
|
|
#define BAT_EA_OFFSET(v) ((v)&0x1ffff)
|
|
#define BAT_EA_11(v) ((v)&0x0ffe0000)
|
|
#define BAT_EA_4(v) ((v)&0xf0000000)
|
|
|
|
static inline bool CheckAddrBats(const u32 addr, u32* result, u32 batu, u32 spr)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
u32 bl17 = ~(BATU_BL(PowerPC::ppcState.spr[spr + i * 2]) << 17);
|
|
u32 addr2 = addr & (bl17 | 0xf001ffff);
|
|
|
|
if (BATU_BEPI(addr2) == BATU_BEPI(PowerPC::ppcState.spr[spr + i * 2]))
|
|
{
|
|
// bat applies to this address
|
|
if (PowerPC::ppcState.spr[spr + i * 2] & batu)
|
|
{
|
|
// bat entry valid
|
|
u32 offset = BAT_EA_OFFSET(addr);
|
|
u32 page = BAT_EA_11(addr);
|
|
page &= ~bl17;
|
|
page |= BATL_BRPN(PowerPC::ppcState.spr[spr + 1 + i * 2]);
|
|
// fixme: check access rights
|
|
*result = page | offset;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Block Address Translation
|
|
static u32 TranslateBlockAddress(const u32 address, const XCheckTLBFlag flag)
|
|
{
|
|
u32 result = 0;
|
|
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
|
|
u32 batu = (m_MSR.PR ? BATU_Vp : BATU_Vs);
|
|
|
|
// Check for enhanced mode (secondary BAT enable) using 8 BATs
|
|
bool enhanced_bats = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && HID4.SBE;
|
|
|
|
if (flag != FLAG_OPCODE)
|
|
{
|
|
if (!CheckAddrBats(address, &result, batu, SPR_DBAT0U) && enhanced_bats)
|
|
CheckAddrBats(address, &result, batu, SPR_DBAT4U);
|
|
}
|
|
else
|
|
{
|
|
if (!CheckAddrBats(address, &result, batu, SPR_IBAT0U) && enhanced_bats)
|
|
CheckAddrBats(address, &result, batu, SPR_IBAT4U);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Translate effective address using BAT or PAT. Returns 0 if the address cannot be translated.
|
|
template <const XCheckTLBFlag flag>
|
|
u32 TranslateAddress(const u32 address)
|
|
{
|
|
// Check MSR[IR] bit before translating instruction addresses. Rogue Leader clears IR and DR??
|
|
//if ((_Flag == FLAG_OPCODE) && !(MSR & (1 << (31 - 26)))) return _Address;
|
|
|
|
// Check MSR[DR] bit before translating data addresses
|
|
//if (((_Flag == FLAG_READ) || (_Flag == FLAG_WRITE)) && !(MSR & (1 << (31 - 27)))) return _Address;
|
|
|
|
// Technically we should do this, but almost no games, even heavy MMU ones, use any custom BATs whatsoever,
|
|
// so only do it where it's really needed.
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bBAT)
|
|
{
|
|
u32 tlb_addr = TranslateBlockAddress(address, flag);
|
|
if (tlb_addr)
|
|
return tlb_addr;
|
|
}
|
|
return TranslatePageAddress(address, flag);
|
|
}
|
|
|
|
template u32 TranslateAddress<Memory::FLAG_NO_EXCEPTION>(const u32 address);
|
|
template u32 TranslateAddress<Memory::FLAG_READ>(const u32 address);
|
|
template u32 TranslateAddress<Memory::FLAG_WRITE>(const u32 address);
|
|
template u32 TranslateAddress<Memory::FLAG_OPCODE>(const u32 address);
|
|
} // namespace
|