Files
dolphin/Source/Core/Core/HW/MemmapFunctions.cpp
skidau 7105e5a8f0 Merge pull request #1863 from magumagu/dma-efb
Allow locked L1 DMA to write to the EFB
2015-01-12 12:03:46 +11:00

922 lines
24 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// https://github.com/dolphin-emu/dolphin
#include "Common/Atomic.h"
#include "Common/BitSet.h"
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/MMIO.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/VideoBackendBase.h"
#ifdef USE_GDBSTUB
#include "Core/PowerPC/GDBStub.h"
#endif
namespace Memory
{
#define HW_PAGE_SIZE 4096
// EFB RE
/*
GXPeekZ
80322de8: rlwinm r0, r3, 2, 14, 29 (0003fffc) a = x << 2 & 0x3fffc
80322dec: oris r0, r0, 0xC800 a |= 0xc8000000
80322df0: rlwinm r3, r0, 0, 20, 9 (ffc00fff) x = a & 0xffc00fff
80322df4: rlwinm r0, r4, 12, 4, 19 (0ffff000) a = (y << 12) & 0x0ffff000;
80322df8: or r0, r3, r0 a |= x;
80322dfc: rlwinm r0, r0, 0, 10, 7 (ff3fffff) a &= 0xff3fffff
80322e00: oris r3, r0, 0x0040 x = a | 0x00400000
80322e04: lwz r0, 0 (r3) r0 = *r3
80322e08: stw r0, 0 (r5) z =
80322e0c: blr
*/
// =================================
// From Memmap.cpp
// ----------------
// Overloaded byteswap functions, for use within the templated functions below.
inline u8 bswap(u8 val) { return val; }
inline s8 bswap(s8 val) { return val; }
inline u16 bswap(u16 val) { return Common::swap16(val); }
inline s16 bswap(s16 val) { return Common::swap16(val); }
inline u32 bswap(u32 val) { return Common::swap32(val); }
inline u64 bswap(u64 val) { return Common::swap64(val); }
// =================
// Nasty but necessary. Super Mario Galaxy pointer relies on this stuff.
static u32 EFB_Read(const u32 addr)
{
u32 var = 0;
// Convert address to coordinates. It's possible that this should be done
// differently depending on color depth, especially regarding PEEK_COLOR.
int x = (addr & 0xfff) >> 2;
int y = (addr >> 12) & 0x3ff;
if (addr & 0x00400000)
{
var = g_video_backend->Video_AccessEFB(PEEK_Z, x, y, 0);
DEBUG_LOG(MEMMAP, "EFB Z Read @ %i, %i\t= 0x%08x", x, y, var);
}
else
{
var = g_video_backend->Video_AccessEFB(PEEK_COLOR, x, y, 0);
DEBUG_LOG(MEMMAP, "EFB Color Read @ %i, %i\t= 0x%08x", x, y, var);
}
return var;
}
static void EFB_Write(u32 data, u32 addr)
{
int x = (addr & 0xfff) >> 2;
int y = (addr >> 12) & 0x3ff;
if (addr & 0x00400000)
{
g_video_backend->Video_AccessEFB(POKE_Z, x, y, data);
DEBUG_LOG(MEMMAP, "EFB Z Write %08x @ %i, %i", data, x, y);
}
else
{
g_video_backend->Video_AccessEFB(POKE_COLOR, x, y, data);
DEBUG_LOG(MEMMAP, "EFB Color Write %08x @ %i, %i", data, x, y);
}
}
static void GenerateDSIException(u32 _EffectiveAddress, bool _bWrite);
template <XCheckTLBFlag flag, typename T>
__forceinline T ReadFromHardware(const u32 em_address)
{
int segment = em_address >> 28;
// Quick check for an address that can't meet any of the following conditions,
// to speed up the MMU path.
if (!BitSet32(0xCFC)[segment])
{
// TODO: Figure out the fastest order of tests for both read and write (they are probably different).
if ((em_address & 0xC8000000) == 0xC8000000)
{
if (em_address < 0xcc000000)
return EFB_Read(em_address);
else
return (T)mmio_mapping->Read<typename std::make_unsigned<T>::type>(em_address);
}
else if (segment == 0x8 || segment == 0xC || segment == 0x0)
{
return bswap((*(const T*)&m_pRAM[em_address & RAM_MASK]));
}
else if (m_pEXRAM && (segment == 0x9 || segment == 0xD || segment == 0x1))
{
return bswap((*(const T*)&m_pEXRAM[em_address & EXRAM_MASK]));
}
else if (segment == 0xE && (em_address < (0xE0000000 + L1_CACHE_SIZE)))
{
return bswap((*(const T*)&m_pL1Cache[em_address & L1_CACHE_MASK]));
}
}
if (bFakeVMEM && (segment == 0x7 || segment == 0x4))
{
// fake VMEM
return bswap((*(const T*)&m_pFakeVMEM[em_address & FAKEVMEM_MASK]));
}
// MMU: Do page table translation
u32 tlb_addr = TranslateAddress<flag>(em_address);
if (tlb_addr == 0)
{
if (flag == FLAG_READ)
GenerateDSIException(em_address, false);
return 0;
}
// Handle loads that cross page boundaries (ewwww)
// The alignment check isn't strictly necessary, but since this is a rare slow path, it provides a faster
// (1 instruction on x86) bailout.
if (sizeof(T) > 1 && (em_address & (sizeof(T) - 1)) && (em_address & (HW_PAGE_SIZE - 1)) > HW_PAGE_SIZE - sizeof(T))
{
// This could be unaligned down to the byte level... hopefully this is rare, so doing it this
// way isn't too terrible.
// TODO: floats on non-word-aligned boundaries should technically cause alignment exceptions.
// Note that "word" means 32-bit, so paired singles or doubles might still be 32-bit aligned!
u32 em_address_next_page = (em_address + sizeof(T) - 1) & ~(HW_PAGE_SIZE - 1);
u32 tlb_addr_next_page = TranslateAddress<flag>(em_address_next_page);
if (tlb_addr == 0 || tlb_addr_next_page == 0)
{
if (flag == FLAG_READ)
GenerateDSIException(em_address_next_page, false);
return 0;
}
T var = 0;
for (u32 addr = em_address; addr < em_address + sizeof(T); addr++, tlb_addr++)
{
if (addr == em_address_next_page)
tlb_addr = tlb_addr_next_page;
var = (var << 8) | Memory::base[tlb_addr];
}
return var;
}
// The easy case!
return bswap(*(const T*)&Memory::base[tlb_addr]);
}
template <XCheckTLBFlag flag, typename T>
__forceinline void WriteToHardware(u32 em_address, const T data)
{
int segment = em_address >> 28;
// Quick check for an address that can't meet any of the following conditions,
// to speed up the MMU path.
if (!BitSet32(0xCFC)[segment])
{
// First, let's check for FIFO writes, since they are probably the most common
// reason we end up in this function:
if ((em_address & 0xFFFFF000) == 0xCC008000)
{
switch (sizeof(T))
{
case 1: GPFifo::Write8((u8)data, em_address); return;
case 2: GPFifo::Write16((u16)data, em_address); return;
case 4: GPFifo::Write32((u32)data, em_address); return;
case 8: GPFifo::Write64((u64)data, em_address); return;
}
}
if ((em_address & 0xC8000000) == 0xC8000000)
{
if (em_address < 0xcc000000)
{
// TODO: This only works correctly for 32-bit writes.
EFB_Write((u32)data, em_address);
return;
}
else
{
mmio_mapping->Write(em_address, data);
return;
}
}
else if (segment == 0x8 || segment == 0xC || segment == 0x0)
{
*(T*)&m_pRAM[em_address & RAM_MASK] = bswap(data);
return;
}
else if (m_pEXRAM && (segment == 0x9 || segment == 0xD || segment == 0x1))
{
*(T*)&m_pEXRAM[em_address & EXRAM_MASK] = bswap(data);
return;
}
else if (segment == 0xE && (em_address < (0xE0000000 + L1_CACHE_SIZE)))
{
*(T*)&m_pL1Cache[em_address & L1_CACHE_MASK] = bswap(data);
return;
}
}
if (bFakeVMEM && (segment == 0x7 || segment == 0x4))
{
// fake VMEM
*(T*)&m_pFakeVMEM[em_address & FAKEVMEM_MASK] = bswap(data);
return;
}
// MMU: Do page table translation
u32 tlb_addr = TranslateAddress<flag>(em_address);
if (tlb_addr == 0)
{
if (flag == FLAG_WRITE)
GenerateDSIException(em_address, true);
return;
}
// Handle stores that cross page boundaries (ewwww)
if (sizeof(T) > 1 && (em_address & (sizeof(T) - 1)) && (em_address & (HW_PAGE_SIZE - 1)) > HW_PAGE_SIZE - sizeof(T))
{
T val = bswap(data);
// We need to check both addresses before writing in case there's a DSI.
u32 em_address_next_page = (em_address + sizeof(T) - 1) & ~(HW_PAGE_SIZE - 1);
u32 tlb_addr_next_page = TranslateAddress<flag>(em_address_next_page);
if (tlb_addr_next_page == 0)
{
if (flag == FLAG_WRITE)
GenerateDSIException(em_address_next_page, true);
return;
}
for (u32 addr = em_address; addr < em_address + sizeof(T); addr++, tlb_addr++, val >>= 8)
{
if (addr == em_address_next_page)
tlb_addr = tlb_addr_next_page;
Memory::base[tlb_addr] = (u8)val;
}
return;
}
// The easy case!
*(T*)&Memory::base[tlb_addr] = bswap(data);
}
// =====================
// =================================
/* These functions are primarily called by the Interpreter functions and are routed to the correct
location through ReadFromHardware and WriteToHardware */
// ----------------
static void GenerateISIException(u32 effective_address);
u32 Read_Opcode(u32 address)
{
if (address == 0x00000000)
{
// FIXME use assert?
PanicAlert("Program tried to read an opcode from [00000000]. It has crashed.");
return 0x00000000;
}
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bMMU &&
(address & ADDR_MASK_MEM1))
{
// TODO: Check for MSR instruction address translation flag before translating
u32 tlb_addr = TranslateAddress<FLAG_OPCODE>(address);
if (tlb_addr == 0)
{
GenerateISIException(address);
return 0;
}
else
{
address = tlb_addr;
}
}
return PowerPC::ppcState.iCache.ReadInstruction(address);
}
static __forceinline void Memcheck(u32 address, u32 var, bool write, int size)
{
#ifdef ENABLE_MEM_CHECK
TMemCheck *mc = PowerPC::memchecks.GetMemCheck(address);
if (mc)
{
mc->numHits++;
mc->Action(&PowerPC::debug_interface, var, address, write, size, PC);
}
#endif
}
u8 Read_U8(const u32 address)
{
u8 var = ReadFromHardware<FLAG_READ, u8>(address);
Memcheck(address, var, false, 1);
return (u8)var;
}
u16 Read_U16(const u32 address)
{
u16 var = ReadFromHardware<FLAG_READ, u16>(address);
Memcheck(address, var, false, 2);
return (u16)var;
}
u32 Read_U32(const u32 address)
{
u32 var = ReadFromHardware<FLAG_READ, u32>(address);
Memcheck(address, var, false, 4);
return var;
}
u64 Read_U64(const u32 address)
{
u64 var = ReadFromHardware<FLAG_READ, u64>(address);
Memcheck(address, (u32)var, false, 8);
return var;
}
double Read_F64(const u32 address)
{
union
{
u64 i;
double d;
} cvt;
cvt.i = Read_U64(address);
return cvt.d;
}
float Read_F32(const u32 address)
{
union
{
u32 i;
float d;
} cvt;
cvt.i = Read_U32(address);
return cvt.d;
}
u32 Read_U8_ZX(const u32 address)
{
return (u32)Read_U8(address);
}
u32 Read_U16_ZX(const u32 address)
{
return (u32)Read_U16(address);
}
void Write_U8(const u8 var, const u32 address)
{
Memcheck(address, var, true, 1);
WriteToHardware<FLAG_WRITE, u8>(address, var);
}
void Write_U16(const u16 var, const u32 address)
{
Memcheck(address, var, true, 2);
WriteToHardware<FLAG_WRITE, u16>(address, var);
}
void Write_U16_Swap(const u16 var, const u32 address)
{
Memcheck(address, var, true, 2);
Write_U16(Common::swap16(var), address);
}
void Write_U32(const u32 var, const u32 address)
{
Memcheck(address, var, true, 4);
WriteToHardware<FLAG_WRITE, u32>(address, var);
}
void Write_U32_Swap(const u32 var, const u32 address)
{
Memcheck(address, var, true, 4);
Write_U32(Common::swap32(var), address);
}
void Write_U64(const u64 var, const u32 address)
{
Memcheck(address, (u32)var, true, 8);
WriteToHardware<FLAG_WRITE, u64>(address, var);
}
void Write_U64_Swap(const u64 var, const u32 address)
{
Memcheck(address, (u32)var, true, 8);
Write_U64(Common::swap64(var), address);
}
void Write_F64(const double var, const u32 address)
{
union
{
u64 i;
double d;
} cvt;
cvt.d = var;
Write_U64(cvt.i, address);
}
u8 ReadUnchecked_U8(const u32 address)
{
u8 var = ReadFromHardware<FLAG_NO_EXCEPTION, u8>(address);
return var;
}
u32 ReadUnchecked_U32(const u32 address)
{
u32 var = ReadFromHardware<FLAG_NO_EXCEPTION, u32>(address);
return var;
}
void WriteUnchecked_U8(const u8 var, const u32 address)
{
WriteToHardware<FLAG_NO_EXCEPTION, u8>(address, var);
}
void WriteUnchecked_U32(const u32 var, const u32 address)
{
WriteToHardware<FLAG_NO_EXCEPTION, u32>(address, var);
}
void DMA_LCToMemory(const u32 memAddr, const u32 cacheAddr, const u32 numBlocks)
{
// TODO: It's not completely clear this is the right spot for this code;
// what would happen if, for example, the DVD drive tried to write to the EFB?
// TODO: This is terribly slow.
// TODO: Refactor.
// Avatar: The Last Airbender (GC) uses this for videos.
if ((memAddr & 0x0F000000) == 0x08000000)
{
for (u32 i = 0; i < 32 * numBlocks; i+=4)
{
u32 data = bswap(*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)));
EFB_Write(data, memAddr + i);
}
return;
}
// No known game uses this; here for completeness.
// TODO: Refactor.
if ((memAddr & 0x0F000000) == 0x0C000000)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = bswap(*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)));
mmio_mapping->Write(memAddr + i, data);
}
return;
}
const u8* src = Memory::m_pL1Cache + (cacheAddr & 0x3FFFF);
u8* dst = Memory::GetPointer(memAddr);
if (dst == nullptr)
return;
memcpy(dst, src, 32 * numBlocks);
}
void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
{
const u8* src = Memory::GetPointer(memAddr);
u8* dst = Memory::m_pL1Cache + (cacheAddr & 0x3FFFF);
// No known game uses this; here for completeness.
// TODO: Refactor.
if ((memAddr & 0x0F000000) == 0x08000000)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = EFB_Read(memAddr + i);
*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)) = bswap(data);
}
return;
}
// No known game uses this.
// TODO: Refactor.
if ((memAddr & 0x0F000000) == 0x0C000000)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = mmio_mapping->Read<u32>(memAddr + i);
*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)) = bswap(data);
}
return;
}
if (src == nullptr)
return;
memcpy(dst, src, 32 * numBlocks);
}
// *********************************************************************************
// Warning: Test Area
//
// This code is for TESTING and it works in interpreter mode ONLY. Some games (like
// COD iirc) work thanks to this basic TLB emulation.
// It is just a small hack and we have never spend enough time to finalize it.
// Cheers PearPC!
//
// *********************************************************************************
/*
* PearPC
* ppc_mmu.cc
*
* Copyright (C) 2003, 2004 Sebastian Biallas (sb@biallas.net)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#define PPC_EXC_DSISR_PAGE (1<<30)
#define PPC_EXC_DSISR_PROT (1<<27)
#define PPC_EXC_DSISR_STORE (1<<25)
#define SDR1_HTABORG(v) (((v)>>16)&0xffff)
#define SDR1_HTABMASK(v) ((v)&0x1ff)
#define SDR1_PAGETABLE_BASE(v) ((v)&0xffff)
#define SR_T (1<<31)
#define SR_Ks (1<<30)
#define SR_Kp (1<<29)
#define SR_N (1<<28)
#define SR_VSID(v) ((v)&0xffffff)
#define SR_BUID(v) (((v)>>20)&0x1ff)
#define SR_CNTRL_SPEC(v) ((v)&0xfffff)
#define EA_SR(v) (((v)>>28)&0xf)
#define EA_PageIndex(v) (((v)>>12)&0xffff)
#define EA_Offset(v) ((v)&0xfff)
#define EA_API(v) (((v)>>22)&0x3f)
#define PA_RPN(v) (((v)>>12)&0xfffff)
#define PA_Offset(v) ((v)&0xfff)
#define PTE1_V (1<<31)
#define PTE1_VSID(v) (((v)>>7)&0xffffff)
#define PTE1_H (1<<6)
#define PTE1_API(v) ((v)&0x3f)
#define PTE2_RPN(v) ((v)&0xfffff000)
#define PTE2_R (1<<8)
#define PTE2_C (1<<7)
#define PTE2_WIMG(v) (((v)>>3)&0xf)
#define PTE2_PP(v) ((v)&3)
// Hey! these duplicate a structure in Gekko.h
union UPTE1
{
struct
{
u32 API : 6;
u32 H : 1;
u32 VSID : 24;
u32 V : 1;
};
u32 Hex;
};
union UPTE2
{
struct
{
u32 PP : 2;
u32 : 1;
u32 WIMG : 4;
u32 C : 1;
u32 R : 1;
u32 : 3;
u32 RPN : 20;
};
u32 Hex;
};
static void GenerateDSIException(u32 effectiveAddress, bool write)
{
// DSI exceptions are only supported in MMU mode.
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bMMU)
{
PanicAlertT("Invalid %s to 0x%08x, PC = 0x%08x ", write ? "Write to" : "Read from", effectiveAddress, PC);
return;
}
if (effectiveAddress)
PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE | PPC_EXC_DSISR_STORE;
else
PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE;
PowerPC::ppcState.spr[SPR_DAR] = effectiveAddress;
Common::AtomicOr(PowerPC::ppcState.Exceptions, EXCEPTION_DSI);
}
static void GenerateISIException(u32 _EffectiveAddress)
{
// Address of instruction could not be translated
NPC = _EffectiveAddress;
Common::AtomicOr(PowerPC::ppcState.Exceptions, EXCEPTION_ISI);
}
void SDRUpdated()
{
u32 htabmask = SDR1_HTABMASK(PowerPC::ppcState.spr[SPR_SDR]);
u32 x = 1;
u32 xx = 0;
int n = 0;
while ((htabmask & x) && (n < 9))
{
n++;
xx|=x;
x<<=1;
}
if (htabmask & ~xx)
{
return;
}
u32 htaborg = SDR1_HTABORG(PowerPC::ppcState.spr[SPR_SDR]);
if (htaborg & xx)
{
return;
}
PowerPC::ppcState.pagetable_base = htaborg<<16;
PowerPC::ppcState.pagetable_hashmask = ((xx<<10)|0x3ff);
}
enum TLBLookupResult
{
TLB_FOUND,
TLB_NOTFOUND,
TLB_UPDATE_C
};
static __forceinline TLBLookupResult LookupTLBPageAddress(const XCheckTLBFlag flag, const u32 vpa, u32 *paddr)
{
u32 tag = vpa >> HW_PAGE_INDEX_SHIFT;
PowerPC::tlb_entry *tlbe = &PowerPC::ppcState.tlb[flag == FLAG_OPCODE][tag & HW_PAGE_INDEX_MASK];
if (tlbe->tag[0] == tag)
{
// Check if C bit requires updating
if (flag == FLAG_WRITE)
{
UPTE2 PTE2;
PTE2.Hex = tlbe->pte[0];
if (PTE2.C == 0)
{
PTE2.C = 1;
tlbe->pte[0] = PTE2.Hex;
return TLB_UPDATE_C;
}
}
if (flag != FLAG_NO_EXCEPTION)
tlbe->recent = 0;
*paddr = tlbe->paddr[0] | (vpa & 0xfff);
return TLB_FOUND;
}
if (tlbe->tag[1] == tag)
{
// Check if C bit requires updating
if (flag == FLAG_WRITE)
{
UPTE2 PTE2;
PTE2.Hex = tlbe->pte[1];
if (PTE2.C == 0)
{
PTE2.C = 1;
tlbe->pte[1] = PTE2.Hex;
return TLB_UPDATE_C;
}
}
if (flag != FLAG_NO_EXCEPTION)
tlbe->recent = 1;
*paddr = tlbe->paddr[1] | (vpa & 0xfff);
return TLB_FOUND;
}
return TLB_NOTFOUND;
}
static __forceinline void UpdateTLBEntry(const XCheckTLBFlag flag, UPTE2 PTE2, const u32 address)
{
if (flag == FLAG_NO_EXCEPTION)
return;
int tag = address >> HW_PAGE_INDEX_SHIFT;
PowerPC::tlb_entry *tlbe = &PowerPC::ppcState.tlb[flag == FLAG_OPCODE][tag & HW_PAGE_INDEX_MASK];
int index = tlbe->recent == 0 && tlbe->tag[0] != TLB_TAG_INVALID;
tlbe->recent = index;
tlbe->paddr[index] = PTE2.RPN << HW_PAGE_INDEX_SHIFT;
tlbe->pte[index] = PTE2.Hex;
tlbe->tag[index] = tag;
}
void InvalidateTLBEntry(u32 address)
{
PowerPC::tlb_entry *tlbe = &PowerPC::ppcState.tlb[0][(address >> HW_PAGE_INDEX_SHIFT) & HW_PAGE_INDEX_MASK];
tlbe->tag[0] = TLB_TAG_INVALID;
tlbe->tag[1] = TLB_TAG_INVALID;
PowerPC::tlb_entry *tlbe_i = &PowerPC::ppcState.tlb[1][(address >> HW_PAGE_INDEX_SHIFT) & HW_PAGE_INDEX_MASK];
tlbe_i->tag[0] = TLB_TAG_INVALID;
tlbe_i->tag[1] = TLB_TAG_INVALID;
}
// Page Address Translation
static __forceinline u32 TranslatePageAddress(const u32 address, const XCheckTLBFlag flag)
{
// TLB cache
// This catches 99%+ of lookups in practice, so the actual page table entry code below doesn't benefit
// much from optimization.
u32 translatedAddress = 0;
TLBLookupResult res = LookupTLBPageAddress(flag , address, &translatedAddress);
if (res == TLB_FOUND)
return translatedAddress;
u32 sr = PowerPC::ppcState.sr[EA_SR(address)];
u32 offset = EA_Offset(address); // 12 bit
u32 page_index = EA_PageIndex(address); // 16 bit
u32 VSID = SR_VSID(sr); // 24 bit
u32 api = EA_API(address); // 6 bit (part of page_index)
// Direct access to the fastmem Arena
// FIXME: is this the best idea for clean code?
u8* base_mem = Memory::base;
// hash function no 1 "xor" .360
u32 hash = (VSID ^ page_index);
u32 pte1 = bswap((VSID << 7) | api | PTE1_V);
for (int hash_func = 0; hash_func < 2; hash_func++)
{
// hash function no 2 "not" .360
if (hash_func == 1)
{
hash = ~hash;
pte1 |= PTE1_H << 24;
}
u32 pteg_addr = ((hash & PowerPC::ppcState.pagetable_hashmask) << 6) | PowerPC::ppcState.pagetable_base;
for (int i = 0; i < 8; i++, pteg_addr += 8)
{
if (pte1 == *(u32*)&base_mem[pteg_addr])
{
UPTE2 PTE2;
PTE2.Hex = bswap((*(u32*)&base_mem[(pteg_addr + 4)]));
// set the access bits
switch (flag)
{
case FLAG_NO_EXCEPTION: break;
case FLAG_READ: PTE2.R = 1; break;
case FLAG_WRITE: PTE2.R = 1; PTE2.C = 1; break;
case FLAG_OPCODE: PTE2.R = 1; break;
}
if (flag != FLAG_NO_EXCEPTION)
*(u32*)&base_mem[(pteg_addr + 4)] = bswap(PTE2.Hex);
// We already updated the TLB entry if this was caused by a C bit.
if (res != TLB_UPDATE_C)
UpdateTLBEntry(flag, PTE2, address);
return (PTE2.RPN << 12) | offset;
}
}
}
return 0;
}
#define BATU_BEPI(v) ((v)&0xfffe0000)
#define BATU_BL(v) (((v)&0x1ffc)>>2)
#define BATU_Vs (1<<1)
#define BATU_Vp (1)
#define BATL_BRPN(v) ((v)&0xfffe0000)
#define BAT_EA_OFFSET(v) ((v)&0x1ffff)
#define BAT_EA_11(v) ((v)&0x0ffe0000)
#define BAT_EA_4(v) ((v)&0xf0000000)
static inline bool CheckAddrBats(const u32 addr, u32* result, u32 batu, u32 spr)
{
for (int i = 0; i < 4; i++)
{
u32 bl17 = ~(BATU_BL(PowerPC::ppcState.spr[spr + i * 2]) << 17);
u32 addr2 = addr & (bl17 | 0xf001ffff);
if (BATU_BEPI(addr2) == BATU_BEPI(PowerPC::ppcState.spr[spr + i * 2]))
{
// bat applies to this address
if (PowerPC::ppcState.spr[spr + i * 2] & batu)
{
// bat entry valid
u32 offset = BAT_EA_OFFSET(addr);
u32 page = BAT_EA_11(addr);
page &= ~bl17;
page |= BATL_BRPN(PowerPC::ppcState.spr[spr + 1 + i * 2]);
// fixme: check access rights
*result = page | offset;
return true;
}
}
}
return false;
}
// Block Address Translation
static u32 TranslateBlockAddress(const u32 address, const XCheckTLBFlag flag)
{
u32 result = 0;
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
u32 batu = (m_MSR.PR ? BATU_Vp : BATU_Vs);
// Check for enhanced mode (secondary BAT enable) using 8 BATs
bool enhanced_bats = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && HID4.SBE;
if (flag != FLAG_OPCODE)
{
if (!CheckAddrBats(address, &result, batu, SPR_DBAT0U) && enhanced_bats)
CheckAddrBats(address, &result, batu, SPR_DBAT4U);
}
else
{
if (!CheckAddrBats(address, &result, batu, SPR_IBAT0U) && enhanced_bats)
CheckAddrBats(address, &result, batu, SPR_IBAT4U);
}
return result;
}
// Translate effective address using BAT or PAT. Returns 0 if the address cannot be translated.
template <const XCheckTLBFlag flag>
u32 TranslateAddress(const u32 address)
{
// Check MSR[IR] bit before translating instruction addresses. Rogue Leader clears IR and DR??
//if ((_Flag == FLAG_OPCODE) && !(MSR & (1 << (31 - 26)))) return _Address;
// Check MSR[DR] bit before translating data addresses
//if (((_Flag == FLAG_READ) || (_Flag == FLAG_WRITE)) && !(MSR & (1 << (31 - 27)))) return _Address;
// Technically we should do this, but almost no games, even heavy MMU ones, use any custom BATs whatsoever,
// so only do it where it's really needed.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bBAT)
{
u32 tlb_addr = TranslateBlockAddress(address, flag);
if (tlb_addr)
return tlb_addr;
}
return TranslatePageAddress(address, flag);
}
template u32 TranslateAddress<Memory::FLAG_NO_EXCEPTION>(const u32 address);
template u32 TranslateAddress<Memory::FLAG_READ>(const u32 address);
template u32 TranslateAddress<Memory::FLAG_WRITE>(const u32 address);
template u32 TranslateAddress<Memory::FLAG_OPCODE>(const u32 address);
} // namespace