mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
2db54798d7
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
---|---|---|
.. | ||
auto | ||
build/vc6 | ||
config | ||
doc | ||
include/GL | ||
src | ||
fgl.h | ||
fglu.h | ||
fglut.h | ||
gl.h | ||
glew32s.lib | ||
glew64s.lib | ||
glew.h | ||
glew.pc.in | ||
glext.h | ||
glprocs.h | ||
glsmap.h | ||
glx.h | ||
glxew.h | ||
glxext.h | ||
glxtokens.h | ||
LICENSE.txt | ||
Makefile | ||
README.txt | ||
TODO.txt | ||
tube.h | ||
wglew.h | ||
wglext.h | ||
win32_glx.h | ||
win32_x11.h |
See doc/index.html for more information. If you downloaded the tarball from the GLEW website, you just need to: Unix: make Windows: use the project file in build/vc6/ If you wish to build GLEW from scratch (update the extension data from the net or add your own extension information), you need a Unix environment (including wget, perl, and GNU make). The extension data is regenerated from the top level source directory with: make extensions