mirror of
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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/statbmp.h
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// Purpose: wxStaticBitmap class for wxMSW
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: statbmp.h 58757 2009-02-08 11:45:59Z VZ $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_STATBMP_H_
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#define _WX_STATBMP_H_
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#include "wx/control.h"
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#include "wx/icon.h"
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#include "wx/bitmap.h"
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extern WXDLLIMPEXP_DATA_CORE(const char) wxStaticBitmapNameStr[];
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// a control showing an icon or a bitmap
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class WXDLLIMPEXP_CORE wxStaticBitmap : public wxStaticBitmapBase
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{
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public:
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wxStaticBitmap() { Init(); }
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wxStaticBitmap(wxWindow *parent,
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wxWindowID id,
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const wxGDIImage& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxStaticBitmapNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxGDIImage& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxStaticBitmapNameStr);
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virtual ~wxStaticBitmap() { Free(); }
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virtual void SetIcon(const wxIcon& icon) { SetImage(&icon); }
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virtual void SetBitmap(const wxBitmap& bitmap) { SetImage(&bitmap); }
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virtual wxBitmap GetBitmap() const;
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virtual wxIcon GetIcon() const;
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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// returns true if the platform should explicitly apply a theme border
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virtual bool CanApplyThemeBorder() const { return false; }
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protected:
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virtual wxSize DoGetBestSize() const;
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// ctor/dtor helpers
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void Init() { m_isIcon = true; m_image = NULL; m_currentHandle = 0; }
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void Free();
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// true if icon/bitmap is valid
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bool ImageIsOk() const;
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void SetImage(const wxGDIImage* image);
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void SetImageNoCopy( wxGDIImage* image );
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#ifndef __WXWINCE__
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// draw the bitmap ourselves here if the OS can't do it correctly (if it
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// can we leave it to it)
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void DoPaintManually(wxPaintEvent& event);
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#endif // !__WXWINCE__
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// we can have either an icon or a bitmap
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bool m_isIcon;
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wxGDIImage *m_image;
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// handle used in last call to STM_SETIMAGE
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WXHANDLE m_currentHandle;
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private:
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DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
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wxDECLARE_NO_COPY_CLASS(wxStaticBitmap);
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};
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#endif
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// _WX_STATBMP_H_
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