dolphin/Readme.txt
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00

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Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu
About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system
Open Source Release under GPL 2
Project Leaders: F|RES, ector
Team members: http://code.google.com/p/dolphin-emu/people/
Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
-h, --help Show this help message
-d, --debugger Opens the debugger
-l, --logger Opens The Logger
-e, --elf=<str> Loads an elf file
-V, --video_plugin=<str> Specify a video plugin
-A, --audio_plugin=<str> Specify an audio plugin
-P, --pad_plugin=<str> Specify a pad plugin
-W, --wiimote_plugin=<str> Specify a wiimote plugin
[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation
[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language
[Gamecube Controller Plugins]
Plugin_GCPad: Use keyboard or joypads
[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard
[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii
[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here