mirror of
https://github.com/dolphin-emu/dolphin.git
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160 lines
3.2 KiB
C++
160 lines
3.2 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <SDL.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#define USE_SDL_HAPTIC
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#endif
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#ifdef USE_SDL_HAPTIC
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#include <SDL_haptic.h>
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#endif
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface::SDL
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{
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void Init();
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void DeInit();
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void PopulateDevices();
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class Joystick : public Core::Device
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{
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private:
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class Button : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_index;
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};
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class Axis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const Sint16 m_range;
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const u8 m_index;
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};
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class Hat : public Input
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{
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public:
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std::string GetName() const override;
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Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_direction;
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const u8 m_index;
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};
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#ifdef USE_SDL_HAPTIC
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class HapticEffect : public Output
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{
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public:
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HapticEffect(SDL_Haptic* haptic);
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~HapticEffect();
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protected:
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virtual bool UpdateParameters(s16 value) = 0;
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static void SetDirection(SDL_HapticDirection* dir);
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SDL_HapticEffect m_effect = {};
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static constexpr u16 DISABLED_EFFECT_TYPE = 0;
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private:
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virtual void SetState(ControlState state) override final;
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void UpdateEffect();
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SDL_Haptic* const m_haptic;
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int m_id = -1;
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};
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class ConstantEffect : public HapticEffect
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{
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public:
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ConstantEffect(SDL_Haptic* haptic);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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};
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class RampEffect : public HapticEffect
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{
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public:
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RampEffect(SDL_Haptic* haptic);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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};
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class PeriodicEffect : public HapticEffect
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{
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public:
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PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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const u16 m_waveform;
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};
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class LeftRightEffect : public HapticEffect
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{
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public:
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enum class Motor : u8
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{
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Weak,
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Strong,
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};
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LeftRightEffect(SDL_Haptic* haptic, Motor motor);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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const Motor m_motor;
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};
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#endif
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public:
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void UpdateInput() override;
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Joystick(SDL_Joystick* const joystick, const int sdl_index);
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~Joystick();
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std::string GetName() const override;
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std::string GetSource() const override;
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SDL_Joystick* GetSDLJoystick() const;
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private:
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SDL_Joystick* const m_joystick;
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std::string m_name;
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#ifdef USE_SDL_HAPTIC
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SDL_Haptic* m_haptic;
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#endif
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};
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} // namespace ciface::SDL
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