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https://github.com/dolphin-emu/dolphin.git
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8ea6bef98f
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature. This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
221 lines
6.3 KiB
C++
221 lines
6.3 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstring>
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#include "AudioCommon/PulseAudioStream.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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#include "Core/Config/MainSettings.h"
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namespace
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{
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const size_t BUFFER_SAMPLES = 512; // ~10 ms - needs to be at least 240 for surround
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}
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PulseAudio::PulseAudio() = default;
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bool PulseAudio::Init()
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{
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m_stereo = !Config::ShouldUseDPL2Decoder();
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m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.0 channel setup
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NOTICE_LOG_FMT(AUDIO, "PulseAudio backend using {} channels", m_channels);
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m_run_thread.Set();
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m_thread = std::thread(&PulseAudio::SoundLoop, this);
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return true;
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}
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PulseAudio::~PulseAudio()
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{
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m_run_thread.Clear();
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m_thread.join();
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}
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// Called on audio thread.
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void PulseAudio::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread - pulse");
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if (PulseInit())
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{
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while (m_run_thread.IsSet() && m_pa_connected == 1 && m_pa_error >= 0)
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m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr);
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if (m_pa_error < 0)
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ERROR_LOG_FMT(AUDIO, "PulseAudio error: {}", pa_strerror(m_pa_error));
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PulseShutdown();
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}
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}
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bool PulseAudio::PulseInit()
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{
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m_pa_error = 0;
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m_pa_connected = 0;
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// create pulseaudio main loop and context
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// also register the async state callback which is called when the connection to the pa server has
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// changed
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m_pa_ml = pa_mainloop_new();
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m_pa_mlapi = pa_mainloop_get_api(m_pa_ml);
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m_pa_ctx = pa_context_new(m_pa_mlapi, "dolphin-emu");
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m_pa_error = pa_context_connect(m_pa_ctx, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
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pa_context_set_state_callback(m_pa_ctx, StateCallback, this);
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// wait until we're connected to the pulseaudio server
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while (m_pa_connected == 0 && m_pa_error >= 0)
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m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, nullptr);
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if (m_pa_connected == 2 || m_pa_error < 0)
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{
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ERROR_LOG_FMT(AUDIO, "PulseAudio failed to initialize: {}", pa_strerror(m_pa_error));
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return false;
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}
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// create a new audio stream with our sample format
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// also connect the callbacks for this stream
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pa_sample_spec ss;
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pa_channel_map channel_map;
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pa_channel_map* channel_map_p = nullptr; // auto channel map
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if (m_stereo)
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{
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ss.format = PA_SAMPLE_S16LE;
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m_bytespersample = sizeof(s16);
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}
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else
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{
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// surround is remixed in floats, use a float PA buffer to save another conversion
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ss.format = PA_SAMPLE_FLOAT32NE;
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m_bytespersample = sizeof(float);
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channel_map_p = &channel_map; // explicit channel map:
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channel_map.channels = 6;
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channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
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channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
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channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
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channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
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channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
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channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
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}
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ss.channels = m_channels;
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ss.rate = m_mixer->GetSampleRate();
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ASSERT(pa_sample_spec_valid(&ss));
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m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, channel_map_p);
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pa_stream_set_write_callback(m_pa_s, WriteCallback, this);
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pa_stream_set_underflow_callback(m_pa_s, UnderflowCallback, this);
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// connect this audio stream to the default audio playback
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// limit buffersize to reduce latency
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m_pa_ba.fragsize = -1;
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m_pa_ba.maxlength = -1; // max buffer, so also max latency
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m_pa_ba.minreq = -1; // don't read every byte, try to group them _a bit_
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m_pa_ba.prebuf = -1; // start as early as possible
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m_pa_ba.tlength =
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BUFFER_SAMPLES * m_channels *
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m_bytespersample; // designed latency, only change this flag for low latency output
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pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY |
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PA_STREAM_AUTO_TIMING_UPDATE);
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m_pa_error = pa_stream_connect_playback(m_pa_s, nullptr, &m_pa_ba, flags, nullptr, nullptr);
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if (m_pa_error < 0)
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{
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ERROR_LOG_FMT(AUDIO, "PulseAudio failed to initialize: {}", pa_strerror(m_pa_error));
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return false;
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}
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INFO_LOG_FMT(AUDIO, "Pulse successfully initialized");
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return true;
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}
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void PulseAudio::PulseShutdown()
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{
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pa_context_disconnect(m_pa_ctx);
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pa_context_unref(m_pa_ctx);
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pa_mainloop_free(m_pa_ml);
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}
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void PulseAudio::StateCallback(pa_context* c)
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{
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pa_context_state_t state = pa_context_get_state(c);
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switch (state)
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{
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case PA_CONTEXT_FAILED:
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case PA_CONTEXT_TERMINATED:
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m_pa_connected = 2;
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break;
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case PA_CONTEXT_READY:
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m_pa_connected = 1;
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break;
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default:
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break;
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}
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}
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// on underflow, increase pulseaudio latency in ~10ms steps
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void PulseAudio::UnderflowCallback(pa_stream* s)
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{
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m_pa_ba.tlength += BUFFER_SAMPLES * m_channels * m_bytespersample;
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pa_operation* op = pa_stream_set_buffer_attr(s, &m_pa_ba, nullptr, nullptr);
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pa_operation_unref(op);
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WARN_LOG_FMT(AUDIO, "pulseaudio underflow, new latency: {} bytes", m_pa_ba.tlength);
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}
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void PulseAudio::WriteCallback(pa_stream* s, size_t length)
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{
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int bytes_per_frame = m_channels * m_bytespersample;
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int frames = (length / bytes_per_frame);
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size_t trunc_length = frames * bytes_per_frame;
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// fetch dst buffer directly from pulseaudio, so no memcpy is needed
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void* buffer;
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m_pa_error = pa_stream_begin_write(s, &buffer, &trunc_length);
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if (!buffer || m_pa_error < 0)
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return; // error will be printed from main loop
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if (m_stereo)
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{
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// use the raw s16 stereo mix
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m_mixer->Mix((s16*)buffer, frames);
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}
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else
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{
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if (m_channels == 6) // Extract dpl2/5.1 Surround
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{
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m_mixer->MixSurround((float*)buffer, frames);
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}
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else
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{
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ERROR_LOG_FMT(AUDIO, "Unsupported number of PA channels requested: {}", m_channels);
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return;
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}
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}
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m_pa_error = pa_stream_write(s, buffer, trunc_length, nullptr, 0, PA_SEEK_RELATIVE);
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}
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// Callbacks that forward to internal methods (required because PulseAudio is a C API).
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void PulseAudio::StateCallback(pa_context* c, void* userdata)
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{
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PulseAudio* p = (PulseAudio*)userdata;
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p->StateCallback(c);
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}
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void PulseAudio::UnderflowCallback(pa_stream* s, void* userdata)
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{
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PulseAudio* p = (PulseAudio*)userdata;
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p->UnderflowCallback(s);
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}
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void PulseAudio::WriteCallback(pa_stream* s, size_t length, void* userdata)
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{
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PulseAudio* p = (PulseAudio*)userdata;
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p->WriteCallback(s, length);
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}
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