mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <cmath>
|
|
#include <memory>
|
|
|
|
#include "InputCommon/ControlReference/ExpressionParser.h"
|
|
#include "InputCommon/ControllerInterface/CoreDevice.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
template <typename T>
|
|
T ControlStateCast(ControlState value);
|
|
}
|
|
|
|
// ControlReference
|
|
//
|
|
// These are what you create to actually use the inputs, InputReference or OutputReference.
|
|
//
|
|
// After being bound to devices and controls with UpdateReference,
|
|
// each one can link to multiple devices and controls
|
|
// when you change a ControlReference's expression,
|
|
// you must use UpdateReference on it to rebind controls
|
|
//
|
|
|
|
class ControlReference
|
|
{
|
|
public:
|
|
// Note: this is per thread.
|
|
static void SetInputGate(bool enable);
|
|
static bool GetInputGate();
|
|
|
|
virtual ~ControlReference();
|
|
virtual ControlState State(const ControlState state = 0) = 0;
|
|
virtual bool IsInput() const = 0;
|
|
|
|
template <typename T>
|
|
T GetState()
|
|
{
|
|
return ControllerEmu::ControlStateCast<T>(State());
|
|
}
|
|
|
|
int BoundCount() const;
|
|
ciface::ExpressionParser::ParseStatus GetParseStatus() const;
|
|
void UpdateReference(ciface::ExpressionParser::ControlEnvironment& env);
|
|
std::string GetExpression() const;
|
|
|
|
// Returns a human-readable error description when the given expression is invalid.
|
|
std::optional<std::string> SetExpression(std::string expr);
|
|
|
|
ControlState range = 1;
|
|
|
|
protected:
|
|
ControlReference();
|
|
std::string m_expression;
|
|
std::unique_ptr<ciface::ExpressionParser::Expression> m_parsed_expression;
|
|
ciface::ExpressionParser::ParseStatus m_parse_status =
|
|
ciface::ExpressionParser::ParseStatus::EmptyExpression;
|
|
};
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
template <>
|
|
inline bool ControlStateCast<bool>(ControlState value)
|
|
{
|
|
// Round to nearest of 0 or 1.
|
|
return std::lround(value) > 0;
|
|
}
|
|
|
|
template <>
|
|
inline int ControlStateCast<int>(ControlState value)
|
|
{
|
|
return std::lround(value);
|
|
}
|
|
|
|
template <>
|
|
inline ControlState ControlStateCast<ControlState>(ControlState value)
|
|
{
|
|
return value;
|
|
}
|
|
} // namespace ControllerEmu
|
|
|
|
//
|
|
// InputReference
|
|
//
|
|
// Control reference for inputs
|
|
//
|
|
class InputReference : public ControlReference
|
|
{
|
|
public:
|
|
InputReference();
|
|
bool IsInput() const override;
|
|
ControlState State(const ControlState state) override;
|
|
};
|
|
|
|
//
|
|
// OutputReference
|
|
//
|
|
// Control reference for outputs
|
|
//
|
|
class OutputReference : public ControlReference
|
|
{
|
|
public:
|
|
OutputReference();
|
|
bool IsInput() const override;
|
|
ControlState State(const ControlState state) override;
|
|
};
|