..
BPMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
BPMemLoader.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
Clipper.cpp
Hg:
2010-06-09 01:37:08 +00:00
Clipper.h
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 05:00:37 +00:00
cocoaGL.m
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 05:00:37 +00:00
CommandProcessor.cpp
build fixin', warning fixin'.
2010-06-09 21:19:23 +00:00
CommandProcessor.h
Hg:
2010-06-09 01:37:08 +00:00
CPMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
CPMemLoader.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
DebugUtil.cpp
Hg:
2010-06-09 01:37:08 +00:00
DebugUtil.h
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00
EfbCopy.cpp
Hg:
2010-06-09 01:37:08 +00:00
EfbCopy.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
EfbInterface.cpp
Hg:
2010-06-09 01:37:08 +00:00
EfbInterface.h
Hg:
2010-06-09 01:37:08 +00:00
GLUtil.cpp
Remove a few unused HAVE_FOO's and make the SDL check global.
2010-06-11 08:51:46 +00:00
GLUtil.h
Deprecate nowx on OS X (but keep it building for sanity checking).
2010-06-04 02:58:35 +00:00
HwRasterizer.cpp
Hg:
2010-06-09 01:37:08 +00:00
HwRasterizer.h
Hg:
2010-06-09 01:37:08 +00:00
main.cpp
more bug fix in dx11:
2010-06-15 21:19:09 +00:00
main.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexWriter.h
Hg:
2010-06-09 01:37:08 +00:00
OpcodeDecoder.cpp
Hg:
2010-06-09 01:37:08 +00:00
OpcodeDecoder.h
Hg:
2010-06-09 01:37:08 +00:00
PixelEngine.cpp
Hg:
2010-06-09 01:37:08 +00:00
PixelEngine.h
Hg:
2010-06-09 01:37:08 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Rasterizer.cpp
Hg:
2010-06-09 01:37:08 +00:00
Rasterizer.h
Hg:
2010-06-09 01:37:08 +00:00
Renderer.cpp
Hg:
2010-06-09 01:37:08 +00:00
Renderer.h
Hg:
2010-06-09 01:37:08 +00:00
SConscript
Build GLEW, SDL and zlib as static libraries from Externals as with
2010-06-16 00:07:52 +00:00
SetupUnit.cpp
Hg:
2010-06-09 01:37:08 +00:00
SetupUnit.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
Statistics.cpp
Hg:
2010-06-09 01:37:08 +00:00
Statistics.h
Hg:
2010-06-09 01:37:08 +00:00
stdafx.cpp
Hg:
2010-06-09 01:37:08 +00:00
stdafx.h
Hg:
2010-06-09 01:37:08 +00:00
Tev.cpp
Hg:
2010-06-09 01:37:08 +00:00
Tev.h
Hg:
2010-06-09 01:37:08 +00:00
TextureEncoder.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureEncoder.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
TextureSampler.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureSampler.h
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00
TransformUnit.cpp
If the format is not one of the expected ones, just return rather than
2010-05-26 21:03:42 +00:00
TransformUnit.h
Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00
VertexFormatConverter.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexLoader_Position.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
VertexLoader.h
Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
2010-01-11 00:44:40 +00:00
VideoConfig.cpp
Hg:
2010-06-09 01:37:08 +00:00
VideoConfig.h
Hg:
2010-06-09 01:37:08 +00:00
Win32.cpp
Hg:
2010-06-09 01:37:08 +00:00
Win32.h
Hg:
2010-06-09 01:37:08 +00:00
XFMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
XFMemLoader.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00