dolphin/Source
2009-07-01 19:29:35 +00:00
..
Core don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords... 2009-07-01 19:29:35 +00:00
Dolphin.xcodeproj
DSPSpy Waiting for someone to run it:) 2009-06-29 20:31:41 +00:00
DSPTool DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
Plugins don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords... 2009-07-01 19:29:35 +00:00
PluginSpecs implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
TestSuite TestSuite: fix bug in first fpu test (must use stfd to get value of FPSCR, stfs corrupts the value trying to convert to single precision) 2009-06-13 20:20:48 +00:00
UnitTests New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Dolphin.sln revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig
MusicMod.sln MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00