dolphin/Source/Core/VideoCommon/Src/Debugger.h
Soren Jorvang f57cfc7c6f Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6981 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 01:58:54 +00:00

93 lines
3.0 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GFX_DEBUGGER_H_
#define _GFX_DEBUGGER_H_
class GFXDebuggerBase
{
public:
virtual ~GFXDebuggerBase() {}
// if paused, debugging functions can be enabled
virtual void OnPause() {};
virtual void OnContinue() {};
void DumpPixelShader(const char* path);
void DumpVertexShader(const char* path);
void DumpPixelShaderConstants(const char* path);
void DumpVertexShaderConstants(const char* path);
void DumpTextures(const char* path);
void DumpFrameBuffer(const char* path);
void DumpGeometry(const char* path);
void DumpVertexDecl(const char* path);
void DumpMatrices(const char* path);
void DumpStats(const char* path);
};
enum PauseEvent {
NOT_PAUSE = 0,
NEXT_FRAME = 1<<0,
NEXT_FLUSH = 1<<1,
NEXT_PIXEL_SHADER_CHANGE = 1<<2,
NEXT_VERTEX_SHADER_CHANGE = 1<<3,
NEXT_TEXTURE_CHANGE = 1<<4,
NEXT_NEW_TEXTURE = 1<<5,
NEXT_XFB_CMD = 1<<6, // TODO
NEXT_EFB_CMD = 1<<7, // TODO
NEXT_MATRIX_CMD = 1<<8, // TODO
NEXT_VERTEX_CMD = 1<<9, // TODO
NEXT_TEXTURE_CMD = 1<<10, // TODO
NEXT_LIGHT_CMD = 1<<11, // TODO
NEXT_FOG_CMD = 1<<12, // TODO
NEXT_SET_TLUT = 1<<13, // TODO
NEXT_ERROR = 1<<14, // TODO
};
extern GFXDebuggerBase *g_pdebugger;
extern volatile bool GFXDebuggerPauseFlag;
extern volatile PauseEvent GFXDebuggerToPauseAtNext;
extern volatile int GFXDebuggerEventToPauseCount;
void ContinueGFXDebugger();
void GFXDebuggerCheckAndPause(bool update);
void GFXDebuggerToPause(bool update);
void GFXDebuggerUpdateScreen();
#undef ENABLE_GFX_DEBUGGER
#if defined(_DEBUG) || defined(DEBUGFAST)
#define ENABLE_GFX_DEBUGGER
#endif
#ifdef ENABLE_GFX_DEBUGGER
#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
#else
// Disable debugging calls in Release build
#define GFX_DEBUGGER_PAUSE_AT(event,update)
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
#endif // ENABLE_GFX_DEBUGGER
#endif // _GFX_DEBUGGER_H_