dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/Attachments.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

46 lines
1.4 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
// A container of the selected and available attachments
// for configuration saving/loading purposes
class Attachments : public ControlGroup
{
public:
explicit Attachments(const std::string& name);
void AddAttachment(std::unique_ptr<EmulatedController> att);
u32 GetSelectedAttachment() const;
void SetSelectedAttachment(u32 val);
NumericSetting<int>& GetSelectionSetting();
const std::vector<std::unique_ptr<EmulatedController>>& GetAttachmentList() const;
private:
SettingValue<int> m_selection_value;
// This is here and not added to the list of numeric_settings because it's serialized differently,
// by string (to be independent from the enum), and visualized differently in the UI.
// For the rest, it's treated similarly to other numeric_settings in the group.
NumericSetting<int> m_selection_setting = {
&m_selection_value, {""}, 0, 0, WiimoteEmu::ExtensionNumber::MAX - 1};
std::vector<std::unique_ptr<EmulatedController>> m_attachments;
};
} // namespace ControllerEmu