dolphin/Source/Core/DiscIO/Src/VolumeWad.cpp
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00

148 lines
3.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include <math.h>
#include "VolumeWad.h"
#include "StringUtil.h"
#include "MathUtil.h"
#define ALIGN_40(x) ROUND_UP(Common::swap32(x), 0x40)
namespace DiscIO
{
CVolumeWAD::CVolumeWAD(IBlobReader* _pReader)
: m_pReader(_pReader), OpeningBnrOffset(0), hdr_size(0), cert_size(0), tick_size(0), tmd_size(0), data_size(0)
{
Read(0x00, 4, (u8*)&hdr_size);
Read(0x08, 4, (u8*)&cert_size);
Read(0x10, 4, (u8*)&tick_size);
Read(0x14, 4, (u8*)&tmd_size);
Read(0x18, 4, (u8*)&data_size);
OpeningBnrOffset = ALIGN_40(hdr_size) + ALIGN_40(cert_size) + ALIGN_40(tick_size) + ALIGN_40(tmd_size) + ALIGN_40(data_size);
}
CVolumeWAD::~CVolumeWAD()
{
delete m_pReader;
}
bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer) const
{
if (m_pReader == NULL)
return false;
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
IVolume::ECountry CVolumeWAD::GetCountry() const
{
if (!m_pReader)
return COUNTRY_UNKNOWN;
u8 CountryCode;
u32 Offset = ALIGN_40(hdr_size) + ALIGN_40(cert_size);
// read the last digit of the titleID in the ticket
Read(Offset + 0x01E3, 1, &CountryCode);
return CountrySwitch(CountryCode);
}
std::string CVolumeWAD::GetUniqueID() const
{
std::string temp = GetMakerID();
u32 Offset = ALIGN_40(hdr_size) + ALIGN_40(cert_size);
char GameCode[8];
if(!Read(Offset + 0x01E0, 4, (u8*)GameCode))
return "0";
GameCode[4] = temp.at(0);
GameCode[5] = temp.at(1);
GameCode[6] = 0;
return GameCode;
}
std::string CVolumeWAD::GetMakerID() const
{
u32 Offset = ALIGN_40(hdr_size) + ALIGN_40(cert_size) + ALIGN_40(tick_size);
char temp[3] = {1};
// Some weird channels use 0x0000 in place of the MakerID, so we need a check there
if (!Read(0x198 + Offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0)
return "00";
temp[2] = 0;
return temp;
}
bool CVolumeWAD::GetTitleID(u8* _pBuffer) const
{
u32 Offset = ALIGN_40(hdr_size) + ALIGN_40(cert_size);
if(!Read(Offset + 0x01DC, 8, _pBuffer))
return false;
return true;
}
std::string CVolumeWAD::GetName() const
{
u32 footer_size;
if (!Read(0x1C, 4, (u8*)&footer_size))
return false;
// Offset to the english title
char temp[84];
if (!Read(0xF1 + OpeningBnrOffset, 84, (u8*)&temp) || Common::swap32(footer_size) < 0xF1)
return false;
// Remove the null bytes due to 16bit char length
std::string out_temp;
for (int i = 0; i < sizeof(temp); i+=2)
{
// Replace null chars with a single space per null section
if (temp[i] == '\0' && i > 0)
{
if (out_temp.at(out_temp.size()-1) != ' ')
out_temp.push_back(' ');
}
else
out_temp.push_back(temp[i]);
}
// Make it a null terminated string
out_temp.replace(out_temp.end()-1, out_temp.end(), 1, '\0');
return out_temp;
}
u64 CVolumeWAD::GetSize() const
{
if (m_pReader)
return (size_t)m_pReader->GetDataSize();
else
return 0;
}
} // namespace