dolphin/Source/Core/DolphinWX/Src/Frame.h
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00

348 lines
9.9 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __FRAME_H_
#define __FRAME_H_
#include <wx/wx.h> // wxWidgets
#include <wx/busyinfo.h>
#include <wx/mstream.h>
#include <wx/listctrl.h>
#include <wx/artprov.h>
#if defined(__APPLE__)
//id is an objective-c++ type, wx team need to change this
#define id toolid
#endif
#include <wx/aui/aui.h>
#include "CDUtils.h"
#include "CodeWindow.h"
#include "LogWindow.h"
// A shortcut to access the bitmaps
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
// Class declarations
class CGameListCtrl;
class CLogWindow;
class CFrame : public wxFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
bool _UseDebugger = false,
bool ShowLogWindow = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle()
{
#ifdef _WIN32
return(m_Panel->GetHandle());
#else
return this;
#endif
}
virtual ~CFrame();
// These have to be public
CCodeWindow* g_pCodeWindow;
wxMenuBar* m_MenuBar;
wxBitmap aNormalFile;
void InitBitmaps();
void DoStop();
bool bRenderToMain;
void UpdateGUI();
void ToggleLogWindow(bool, int i = -1);
void ToggleConsole(bool, int i = -1);
void PostEvent(wxCommandEvent& event);
void PostMenuEvent(wxMenuEvent& event);
void PostUpdateUIEvent(wxUpdateUIEvent& event);
void StatusBarMessage(const char * Text, ...);
void ClearStatusBar();
void OnCustomHostMessage(int Id);
// ---------------------------------------
// Wiimote leds
// --------------------
void ModifyStatusBar();
void CreateDestroy(int Case);
void CreateLeds(); void CreateSpeakers();
void UpdateLeds(); void UpdateSpeakers();
wxBitmap CreateBitmapForLeds(bool On);
wxBitmap CreateBitmapForSpeakers(int BitmapType, bool On);
void DoMoveIcons(); void MoveLeds(); void MoveSpeakers();
bool HaveLeds; bool HaveSpeakers;
wxStaticBitmap *m_StatBmp[7];
u8 g_Leds[4]; u8 g_Leds_[4];
u8 g_Speakers[3]; u8 g_Speakers_[3];
// ---------------
// AUI
wxAuiManager *m_Mgr;
wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui;
long NOTEBOOK_STYLE, TOOLBAR_STYLE;
int iLeftWidth[2], iMidWidth[2];
bool bFloatLogWindow;
bool bFloatConsoleWindow;
// Utility
wxWindow * GetWxWindow(wxString);
#ifdef _WIN32
wxWindow * GetWxWindowHwnd(HWND);
#endif
wxWindow * GetFloatingPage(int Id);
wxWindow * GetNootebookPage(wxString);
wxWindow * GetNootebookPageFromId(wxWindowID Id);
wxAuiNotebook * GetNotebookFromId(u32);
wxWindowID WindowParentIdFromChildId(int Id);
wxString WindowNameFromId(int Id);
int GetNotebookCount();
int Limit(int,int,int);
int PercentageToPixels(int,int);
int PixelsToPercentage(int,int);
void ListChildren();
void ListTopWindows();
// Perspectives
void AddRemoveBlankPage();
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnAllowNotebookDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void OnTab(wxAuiNotebookEvent& event);
int GetNootebookAffiliation(wxString Name);
void ClosePages();
void DoToggleWindow(int,bool);
void ShowAllNotebooks(bool Window = false);
void HideAllNotebooks(bool Window = false);
void CloseAllNotebooks();
void DoAddPage(wxWindow *, int, wxString, bool);
void DoRemovePage(wxWindow *, bool Hide = true);
void DoRemovePageId(wxWindowID Id, bool Hide = true, bool Destroy = false);
void DoRemovePageString(wxString, bool Hide = true, bool Destroy = false);
void TogglePane();
void SetSimplePaneSize();
void SetPaneSize();
void ResetToolbarStyle();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void ResizeConsole();
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void OnFloatingPageSize(wxSizeEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = wxT(""), wxWindow * = NULL);
// User perspectives. Should find a way to make these private.
struct SPerspectives
{
std::string Name;
wxString Perspective;
std::vector<int> Width, Height;
};
std::vector<SPerspectives> Perspectives;
wxString AuiFullscreen, AuiCurrent;
wxArrayString AuiPerspective;
u32 ActivePerspective;
void NamePanes();
void AddPane();
void Save();
void SaveLocal();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnDropDownToolbarSelect(wxCommandEvent& event);
void OnDropDownSettingsToolbar(wxAuiToolBarEvent& event);
void OnDropDownToolbarItem(wxAuiToolBarEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
private:
wxStatusBar* m_pStatusBar;
wxBoxSizer* sizerPanel;
wxBoxSizer* sizerFrame;
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
wxToolBarToolBase* m_ToolPlay;
CLogWindow* m_LogWindow;
bool UseDebugger;
bool m_bEdit;
bool m_bTabSplit;
bool m_bNoDocking;
bool m_bModalDialogOpen;
char **drives;
enum EToolbar
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_Screenshot,
Toolbar_FullScreen,
Toolbar_PluginOptions,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_Wiimote,
Toolbar_Help,
EToolbar_Max
};
enum EBitmapsThemes
{
BOOMY,
VISTA,
XPLASTIK,
KDE,
THEMES_MAX
};
enum WiimoteBitmaps // Wiimote speaker bitmaps
{
CREATELEDS,
DESTROYLEDS,
CREATESPEAKERS,
DESTROYSPEAKERS
};
wxBitmap m_Bitmaps[EToolbar_Max];
wxBitmap m_BitmapsMenu[EToolbar_Max];
void PopulateToolbar(wxAuiToolBar* toolBar);
void PopulateToolbarAui(wxAuiToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
wxPanel *CreateEmptyPanel(wxWindowID Id = wxID_ANY);
wxAuiNotebook *CreateEmptyNotebook();
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnToolBar(wxCommandEvent& event);
void OnAuiToolBar(wxAuiToolBarEvent& event);
void OnOpen(wxCommandEvent& event); // File menu
void DoOpen(bool Boot);
void OnRefresh(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnClose(wxCloseEvent &event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameSkip(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiimote(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleSkipIdle(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnResize(wxSizeEvent& event);
void OnResizeAll(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleLogWindow(wxCommandEvent& event);
void OnToggleConsole(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnDoubleClick(wxMouseEvent& event);
void OnMotion(wxMouseEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnOpenLuaWindow(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void DoFullscreen(bool _F);
// MenuBar
// File - Drive
wxMenuItem* m_pSubMenuDrive;
// Emulation
wxMenuItem* m_pSubMenuLoad;
wxMenuItem* m_pSubMenuSave;
wxMenuItem* m_pSubMenuFrameSkipping;
void BootGame();
// Double click and mouse move options
double m_fLastClickTime, m_iLastMotionTime;
int LastMouseX, LastMouseY;
#if wxUSE_TIMER
void Update();
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
wxTimer m_timer;
#endif
// Event table
DECLARE_EVENT_TABLE();
};
#endif // __FRAME_H_