dolphin/Source/Core/DolphinWX/Src/Globals.h
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00

287 lines
6.0 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// This file holds global data for DolphinWx and DebuggerWx
#ifndef _GLOBALS_H
#define _GLOBALS_H
#include "Common.h"
// Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC;
enum
{
Toolbar_DebugGo,
Toolbar_DebugPause,
Toolbar_Step,
Toolbar_StepOver,
Toolbar_Skip,
Toolbar_GotoPC,
Toolbar_SetPC,
ToolbarDebugBitmapMax
};
enum
{
IDM_LOADSTATE = 200, // File menu
IDM_SAVESTATE,
IDM_LOADLASTSTATE,
IDM_UNDOLOADSTATE,
IDM_UNDOSAVESTATE,
IDM_LOADSTATEFILE,
IDM_SAVESTATEFILE,
IDM_SAVESLOT1,
IDM_SAVESLOT2,
IDM_SAVESLOT3,
IDM_SAVESLOT4,
IDM_SAVESLOT5,
IDM_SAVESLOT6,
IDM_SAVESLOT7,
IDM_SAVESLOT8,
IDM_LOADSLOT1,
IDM_LOADSLOT2,
IDM_LOADSLOT3,
IDM_LOADSLOT4,
IDM_LOADSLOT5,
IDM_LOADSLOT6,
IDM_LOADSLOT7,
IDM_LOADSLOT8,
IDM_FRAMESKIP0,
IDM_FRAMESKIP1,
IDM_FRAMESKIP2,
IDM_FRAMESKIP3,
IDM_FRAMESKIP4,
IDM_FRAMESKIP5,
IDM_FRAMESKIP6,
IDM_FRAMESKIP7,
IDM_FRAMESKIP8,
IDM_FRAMESKIP9,
IDM_PLAY,
IDM_STOP,
IDM_RESET,
IDM_RECORD,
IDM_PLAYRECORD,
IDM_FRAMESTEP,
IDM_SCREENSHOT,
IDM_BROWSE,
IDM_DRIVE1,
IDM_DRIVE24 = IDM_DRIVE1 + 23,//248,
IDM_MEMCARD, // Misc menu
IDM_CHEATS,
IDM_NETPLAY,
IDM_RESTART,
IDM_CHANGEDISC,
IDM_PROPERTIES,
IDM_LOAD_WII_MENU,
IDM_LUA,
IDM_CONNECT_WIIMOTE1,
IDM_CONNECT_WIIMOTE2,
IDM_CONNECT_WIIMOTE3,
IDM_CONNECT_WIIMOTE4,
IDM_LISTWAD,
IDM_LISTWII,
IDM_LISTGC,
IDM_LISTJAP,
IDM_LISTPAL,
IDM_LISTUSA,
IDM_LISTDRIVES,
IDM_PURGECACHE,
IDM_HELPABOUT, // Help menu
IDM_HELPWEBSITE,
IDM_HELPGOOGLECODE,
IDM_CONFIG_MAIN,
IDM_CONFIG_GFX_PLUGIN,
IDM_CONFIG_DSP_PLUGIN,
IDM_CONFIG_PAD_PLUGIN,
IDM_CONFIG_WIIMOTE_PLUGIN,
IDM_TOGGLE_FULLSCREEN,
// --------------------------------------------------------------
// Debugger Menu Entries
// --------------------
// CPU Mode
IDM_INTERPRETER,
//IDM_DUALCORE, // not used
IDM_AUTOMATICSTART, IDM_BOOTTOPAUSE,
IDM_JITUNLIMITED, IDM_JITBLOCKLINKING, // JIT
IDM_JITOFF,
IDM_JITLSOFF, IDM_JITLSLXZOFF, IDM_JITLSLWZOFF, IDM_JITLSLBZXOFF,
IDM_JITLSPOFF, IDM_JITLSFOFF,
IDM_JITIOFF,
IDM_JITFPOFF,
IDM_JITPOFF,
IDM_JITSROFF,
IDM_FONTPICKER,
// Views
IDM_LOGWINDOW,
IDM_CONSOLEWINDOW,
IDM_CODEWINDOW,
IDM_REGISTERWINDOW,
IDM_BREAKPOINTWINDOW,
IDM_MEMORYWINDOW,
IDM_JITWINDOW,
IDM_SOUNDWINDOW,
IDM_VIDEOWINDOW,
// Symbols
IDM_CLEARSYMBOLS,
IDM_CLEANSYMBOLS, // not used
IDM_SCANFUNCTIONS,
IDM_LOADMAPFILE,
IDM_SAVEMAPFILE, IDM_SAVEMAPFILEWITHCODES,
IDM_CREATESIGNATUREFILE,
IDM_RENAME_SYMBOLS,
IDM_USESIGNATUREFILE,
//IDM_USESYMBOLFILE, // not used
IDM_PATCHHLEFUNCTIONS,
// JIT
IDM_CLEARCODECACHE,
IDM_LOGINSTRUCTIONS,
IDM_SEARCHINSTRUCTION,
// Profiler
IDM_PROFILEBLOCKS,
IDM_WRITEPROFILE,
// --------------------------------------------------------------
// --------------------------------------------------------------
// Debugger Toolbar
// --------------------
ID_TOOLBAR_DEBUG,
IDM_STEP,
IDM_STEPOVER,
IDM_SKIP,
IDM_SETPC,
IDM_GOTOPC,
IDM_ADDRBOX,
IDM_FLOAT_LOGWINDOW,
IDM_FLOAT_CONSOLEWINDOW,
IDM_FLOAT_CODEWINDOW,
IDM_FLOAT_REGISTERWINDOW,
IDM_FLOAT_BREAKPOINTWINDOW,
IDM_FLOAT_MEMORYWINDOW,
IDM_FLOAT_JITWINDOW,
IDM_FLOAT_SOUNDWINDOW,
IDM_FLOAT_VIDEOWINDOW,
ID_TOOLBAR_AUI,
IDM_SAVE_PERSPECTIVE,
IDM_ADD_PERSPECTIVE,
IDM_PERSPECTIVES_ADD_PANE,
IDM_EDIT_PERSPECTIVES,
IDM_TAB_SPLIT,
IDM_NO_DOCKING,
IDM_PERSPECTIVES_0,
IDM_PERSPECTIVES_100 = IDM_PERSPECTIVES_0 + 100,
// --------------------------------------------------------------
IDM_LOGWINDOW_PARENT, // Window IDs
IDM_CONSOLEWINDOW_PARENT,
IDM_CODEWINDOW_PARENT,
IDM_REGISTERWINDOW_PARENT,
IDM_BREAKPOINTWINDOW_PARENT,
IDM_MEMORYWINDOW_PARENT,
IDM_JITWINDOW_PARENT,
IDM_SOUNDWINDOW_PARENT,
IDM_VIDEOWINDOW_PARENT,
IDM_TOGGLE_DUALCORE, // Other
IDM_TOGGLE_SKIPIDLE,
IDM_TOGGLE_TOOLBAR,
IDM_TOGGLE_STATUSBAR,
IDM_NOTIFYMAPLOADED,
IDM_OPENCONTAININGFOLDER,
IDM_OPENSAVEFOLDER,
IDM_SETDEFAULTGCM,
IDM_DELETEGCM,
IDM_COMPRESSGCM,
IDM_MULTICOMPRESSGCM,
IDM_MULTIDECOMPRESSGCM,
IDM_INSTALLWAD,
IDM_UPDATELOGDISPLAY,
IDM_UPDATEDISASMDIALOG,
IDM_UPDATEGUI,
IDM_UPDATESTATUSBAR,
IDM_UPDATEBREAKPOINTS,
IDM_HOST_MESSAGE,
IDM_MPANEL, ID_STATUSBAR,
ID_TOOLBAR = 500,
LIST_CTRL = 1000
};
#define wxUSE_XPM_IN_MSW 1
#define USE_XPM_BITMAPS 1
// For compilers that support precompilation, includes <wx/wx.h>.
//#include <wx/wxprec.h>
//#ifndef WX_PRECOMP
#if defined(HAVE_WX) && HAVE_WX
#include <wx/wx.h>
//#endif
#include <wx/toolbar.h>
#include <wx/log.h>
#include <wx/image.h>
#include <wx/aboutdlg.h>
#include <wx/filedlg.h>
#include <wx/spinctrl.h>
#include <wx/srchctrl.h>
#include <wx/listctrl.h>
#include <wx/progdlg.h>
#include <wx/imagpng.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/cmdline.h>
#include <wx/busyinfo.h>
// Define this to use XPMs everywhere (by default, BMPs are used under Win)
// BMPs use less space, but aren't compiled into the executable on other platforms
#if USE_XPM_BITMAPS && defined (__WXMSW__) && !wxUSE_XPM_IN_MSW
#error You need to enable XPM support to use XPM bitmaps with toolbar!
#endif // USE_XPM_BITMAPS
// custom message macro
#define EVT_HOST_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY(\
wxEVT_HOST_COMMAND, id, wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent(wxCommandEventFunction, &fn), \
(wxObject*) NULL \
),
extern const wxEventType wxEVT_HOST_COMMAND;
#endif // HAVE_WX
#endif // _GLOBALS_H