Files
dolphin/Source/Core/Core/DSP/LabelMap.h
Lioncash 32427af79e DSP/LabelMap: Make label_t's definition hidden
Given this is a private struct and it's used in a container that
supports incomplete types, we can forward-declare it and move it into
the cpp file. While we're at it, we can change the name to Label to
follow our formatting guidelines.
2019-06-07 17:37:48 -04:00

40 lines
784 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace DSP
{
enum LabelType
{
LABEL_IADDR = 1, // Jump addresses, etc
LABEL_DADDR = 2, // Data addresses, etc
LABEL_VALUE = 4,
LABEL_ANY = 0xFF,
};
class LabelMap
{
public:
LabelMap();
~LabelMap();
void RegisterDefaults();
void RegisterLabel(const std::string& label, u16 lval, LabelType type = LABEL_VALUE);
void DeleteLabel(const std::string& label);
std::optional<u16> GetLabelValue(const std::string& label, LabelType type = LABEL_ANY) const;
void Clear();
private:
struct Label;
std::vector<Label> labels;
};
} // namespace DSP