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https://github.com/dolphin-emu/dolphin.git
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718aa585e2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
102 lines
2.0 KiB
C
102 lines
2.0 KiB
C
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __PADSIMPLE_H__
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#define __PADSIMPLE_H__
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#include "Setup.h" // Common
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#include "ConsoleWindow.h"
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// Controls
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enum
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{
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CTL_A = 0,
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CTL_B,
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CTL_X,
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CTL_Y,
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CTL_Z,
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CTL_START,
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CTL_L,
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CTL_R,
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CTL_MAINUP,
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CTL_MAINDOWN,
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CTL_MAINLEFT,
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CTL_MAINRIGHT,
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CTL_SUBUP,
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CTL_SUBDOWN,
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CTL_SUBLEFT,
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CTL_SUBRIGHT,
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CTL_DPADUP,
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CTL_DPADDOWN,
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CTL_DPADLEFT,
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CTL_DPADRIGHT,
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CTL_HALFPRESS,
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CTL_MIC,
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NUMCONTROLS
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};
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// Control names
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static const char* controlNames[] =
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{
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"A_button",
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"B_button",
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"X_button",
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"Y_button",
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"Z_trigger",
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"Start",
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"L_button",
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"R_button",
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"Main_stick_up",
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"Main_stick_down",
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"Main_stick_left",
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"Main_stick_right",
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"Sub_stick_up",
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"Sub_stick_down",
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"Sub_stick_left",
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"Sub_stick_right",
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"D-Pad_up",
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"D-Pad_down",
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"D-Pad_left",
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"D-Pad_right",
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"half_press_toggle",
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"Mic-button",
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};
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struct SPads
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{
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bool bEnableXPad; // Use an XPad in addition to the keyboard?
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bool bAttached; // Pad is "attached" to the gamecube/wii
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bool bDisable; // Disabled when dolphin isn't in focus
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bool bRumble; // Rumble for xpad
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bool bRecording;
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bool bPlayback;
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int XPadPlayer; // Player# of the xpad
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unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping
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};
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extern SPads pad[];
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extern bool g_EmulatorRunning;
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void LoadConfig();
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void SaveConfig();
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bool IsFocus();
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// Input Recording
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void SaveRecord();
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#endif
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